iforce2d
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Crushing immovable objects since 2011
Box2D tutorials
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Cocos2d-x resources
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Box2D JSON loader
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R.U.B.E Box2D editor
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R.U.B.E free
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My apps
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Blog
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日本語はこちら
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Box2D中文教程
Box2D tutorial topics
Introduction
Setting up (Linux)
Setting up (Windows)
Setting up (Mac OSX)
Testbed structure
Making a test
Bodies
Fixtures
World settings
Forces and impulses
Custom gravity
Moving at constant speed
Rotating to a given angle
Jumping
Using debug draw
Drawing your own objects
User data
Anatomy of a collision
Collision callbacks
Collision filtering
Sensors
Ray casting
World querying
Removing bodies safely
The 'can I jump' question
Ghost vertices
Joints - overview
Joints - revolute
Joints - prismatic
FAQ / gotchas
Tutorial source code
Advanced topics
Conveyor belts
Projected trajectory
Sticky projectiles
Hovercar suspension
Top-down car physics
One-way walls
Buoyancy
Explosions
Physics-driven particles
Other topics
Setting up (iPhone)
Box2D C++ tutorials - Introduction
Last edited: January 01 1970
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