Created: January 22 2013

Wind tunnel


Box2D is not the best thing to use for a wind tunnel simulation, but this attempt worked out reasonably well. If the particles are made much smaller it gets very slow, so unfortunately this is about as small as I felt like making them.

Source code: iforce2d_windTunnel.zip
(This uses the new motor joint so you'll need the latest version of Box2D from svn)

Linux 32-bit binary
Linux 64-bit binary
Windows binary
MacOSX binary

Try turning of the "Time of Impact" checkbox and the shapes checkbox for faster performance.

See the video for more details: