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Gear Joint?

Posted: Wed Jul 10, 2013 2:09 pm
by mfagerlund
Hi everyone, is there any way of creating a gear joint in rube?

/mattias

Re: Gear Joint?

Posted: Thu Jul 11, 2013 12:17 am
by iforce2d
No, there is not. The gear joint and pulley joint are exceptions to the typical rule where there are two anchor points and two bodies, so they will require different setup for their properties panel, and a different specific set of functions scripting support for each one. Of course this can (and hopefully will) all be done someday, but I estimated that these two joints are much less commonly used than other features like object instantiation, layers etc that will be added first. I added this to the feature voting anyway :)

Re: Gear Joint?

Posted: Thu Jul 11, 2013 9:49 am
by mfagerlund
Makes sense, and I can easily add the gear after I load the rube json.

Are you interested in a C# loader for Farseer physics? I'll send it to you once I have it working properly.

Re: Gear Joint?

Posted: Thu Jul 11, 2013 11:52 pm
by iforce2d
There was this thread a while ago that you might want to take a look at:
viewtopic.php?f=6&t=132