Gear Joint?

General discussion about the R.U.B.E editor
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mfagerlund
Posts: 20
Joined: Wed Jul 10, 2013 2:07 pm

Gear Joint?

Post by mfagerlund »

Hi everyone, is there any way of creating a gear joint in rube?

/mattias
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: Gear Joint?

Post by iforce2d »

No, there is not. The gear joint and pulley joint are exceptions to the typical rule where there are two anchor points and two bodies, so they will require different setup for their properties panel, and a different specific set of functions scripting support for each one. Of course this can (and hopefully will) all be done someday, but I estimated that these two joints are much less commonly used than other features like object instantiation, layers etc that will be added first. I added this to the feature voting anyway :)
mfagerlund
Posts: 20
Joined: Wed Jul 10, 2013 2:07 pm

Re: Gear Joint?

Post by mfagerlund »

Makes sense, and I can easily add the gear after I load the rube json.

Are you interested in a C# loader for Farseer physics? I'll send it to you once I have it working properly.
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: Gear Joint?

Post by iforce2d »

There was this thread a while ago that you might want to take a look at:
viewtopic.php?f=6&t=132
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