Swift time!

General discussion about the R.U.B.E editor
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banarne
Posts: 19
Joined: Fri Aug 23, 2013 1:30 pm

Swift time!

Post by banarne »

Any plans of making Swift a supported language for RUBE anytime soon? It would be awesome, I'm already loving the tool.
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: Swift time!

Post by iforce2d »

Would it require more than just a wrapper of the objc/c++ functions for some reason? I think it's pretty unlikely that I would be doing that myself, sorry.
banarne
Posts: 19
Joined: Fri Aug 23, 2013 1:30 pm

Re: Swift time!

Post by banarne »

I've tried doing this but I can't get it to work. If anyone has got this set up properly - please share your experiences.
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