Hey, thank you. That's very helpful. One last question:
What is the value of "b2_epsilon" - I've looked it up and assume that the logic in the code will work in other languages (I'm using Lua with Corona SDK) if I supplement 0.00002
Does that sound reasonable?
Search found 4 matches
- Mon Mar 04, 2013 9:22 am
- Forum: Box2D tutorial discussion
- Topic: Normalize
- Replies: 4
- Views: 15700
- Thu Feb 28, 2013 9:28 am
- Forum: Box2D tutorial discussion
- Topic: Normalize
- Replies: 4
- Views: 15700
Normalize
In the Buoyancy tutorial, under the section "Applying simple drag" (http://www.iforce2d.net/b2dtut/buoyancy) there is a code snippet: //find relative velocity between object and fluid b2Vec2 velDir = fixtureB->GetBody()->GetLinearVelocityFromWorldPoint( centroid ) - fixtureA->GetBody()->Ge...
- Wed Feb 27, 2013 5:37 pm
- Forum: Box2D tutorial discussion
- Topic: What does b2Cross do?
- Replies: 2
- Views: 12104
Re: What does b2Cross do?
Thank you!
- Wed Feb 27, 2013 10:01 am
- Forum: Box2D tutorial discussion
- Topic: What does b2Cross do?
- Replies: 2
- Views: 12104
What does b2Cross do?
Old versions of Box2D appear to have a library function called B2Cross. I've seen it used in this tutorial in the ComputeCentroid function:
http://www.iforce2d.net/b2dtut/buoyancy
I cannot find it in the current Box2D documentation. Does anyone know what it does?
http://www.iforce2d.net/b2dtut/buoyancy
I cannot find it in the current Box2D documentation. Does anyone know what it does?