javascript clock demo
Posted: Sat Dec 29, 2012 8:31 pm
first impression...the clock is incredible! but in fact it may just be too awesome... too complex for a getting started demo. One of the other samples like the bike on the landscape might be more appropriate; aiming more at indie game developers.
I'd also like to be able to see\toggle the skins like you can in the bike demo.
and why not also include a link to download the javascript source?! No need to hide the unminified versions in the html
<!-- Un-minified versions of the above
<script type="text/javascript" src="box2dweb.js"></script>
<script type="text/javascript" src="loadrube.js"></script>
<script type="text/javascript" src="testbed.js"></script>
-->
When you export the json from the editor, it might also be nice to autogenerate the loadrube.js file too and drop it in the same directory. When I first looked at the exported json I thought "Great! now how am I going to parse this sucker...?!" but obviously that's already taken care of within loadrube.js.
I'd also like to be able to see\toggle the skins like you can in the bike demo.
and why not also include a link to download the javascript source?! No need to hide the unminified versions in the html

<!-- Un-minified versions of the above
<script type="text/javascript" src="box2dweb.js"></script>
<script type="text/javascript" src="loadrube.js"></script>
<script type="text/javascript" src="testbed.js"></script>
-->
When you export the json from the editor, it might also be nice to autogenerate the loadrube.js file too and drop it in the same directory. When I first looked at the exported json I thought "Great! now how am I going to parse this sucker...?!" but obviously that's already taken care of within loadrube.js.