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Supporting multiple screens

Posted: Sat Jun 15, 2013 1:28 am
by vkreal
Anyone has any ideas or thoughts supporting multiple screens using RUBE?


Thanks!

Re: Supporting multiple screens

Posted: Sat Jun 15, 2013 12:21 pm
by iforce2d
What do you mean by 'support' and 'screens' exactly?

If you mean physical monitors, you should be able to stretch the window over multiple monitors just like any other app. You can also detach the individual panels (properties, script panel etc) and drag them to different monitors.

Or do you mean logical desktop spaces as in MacOS and Linux? Unfortunately, in MacOS you cannot have windows from one application spread across multiple spaces, so you cannot place individual panels on different spaces. This should not be a problem in Linux though.

There was a question a while ago where somebody wanted to put the integrated help panel on a separate desktop space so that he could have it maximized for easier viewing, instead of taking up a lot of space in the main RUBE window, and for that there is a solution. The help files loaded by RUBE are in a standard format that a tool called Qt Assistant can read. I have built a Mac version of QtAssistant which you can download and run:
http://www.iforce2d.net/qtAssistant-mac.zip
Because this runs in a separate process, you can put it on a different logical desktop space to the RUBE app. It also has full-text search capability. See the included readme.txt for usage instructions.

Re: Supporting multiple screens

Posted: Sat Jun 15, 2013 4:01 pm
by vkreal
Awesome iforce2d! thanks for quick answer.