
The general steps to create a game world by R.U.B.E, I think, are setup every thing in R.U.B.E scene and import them to customer's project. Now my requirement is, for example, create a character A(A contains anything, such as bodies, fixtures, images and joints) in R.U.B.E scene at position x0, when I load the corresponding JSON file into my project, I want to translate A to some other position by a vector t, that is x0 + t position, and I want to create A at x0 + t, not create it at x0 and translate it to x0 + t. In other words, I want see R.U.B.E coordinate system as a local coordinate system, and my project's scene coordinate system is the world coordinate system. So, if it is possible, how to modify the code safety?