Supporting multiple screens

General discussion about the R.U.B.E editor
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vkreal
Posts: 66
Joined: Sun Jan 13, 2013 7:29 pm

Supporting multiple screens

Post by vkreal »

Anyone has any ideas or thoughts supporting multiple screens using RUBE?


Thanks!
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: Supporting multiple screens

Post by iforce2d »

What do you mean by 'support' and 'screens' exactly?

If you mean physical monitors, you should be able to stretch the window over multiple monitors just like any other app. You can also detach the individual panels (properties, script panel etc) and drag them to different monitors.

Or do you mean logical desktop spaces as in MacOS and Linux? Unfortunately, in MacOS you cannot have windows from one application spread across multiple spaces, so you cannot place individual panels on different spaces. This should not be a problem in Linux though.

There was a question a while ago where somebody wanted to put the integrated help panel on a separate desktop space so that he could have it maximized for easier viewing, instead of taking up a lot of space in the main RUBE window, and for that there is a solution. The help files loaded by RUBE are in a standard format that a tool called Qt Assistant can read. I have built a Mac version of QtAssistant which you can download and run:
http://www.iforce2d.net/qtAssistant-mac.zip
Because this runs in a separate process, you can put it on a different logical desktop space to the RUBE app. It also has full-text search capability. See the included readme.txt for usage instructions.
vkreal
Posts: 66
Joined: Sun Jan 13, 2013 7:29 pm

Re: Supporting multiple screens

Post by vkreal »

Awesome iforce2d! thanks for quick answer.
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