For now, I create a custom properties "citrusClass" with a combobox attributes like Hero, Enemy, Platform, Coin etc... In flash the class is directly created, so for example, a circle with Enemy in Rube, start to move automaticly in flash! The Hero, can move by keyboard key and jump on head of enemy to kill him without any code! Thanks to CitrusEngine

But all citrus classes (Hero, Platform etc... ) don't have obsiouly the same properties, for MovingPlatform I need startX, startY, endX and endY. But for a cannon I need fireRate, startingDirection, missileFuseDuration etc...
Right now, with Rube I can do all that, but its pretty messy

If we can link combobox properties to others, maybe like shapes tree in fixture, its will be more clear.
But I can do without it! Its a optionnal request

 It will require the application to pass the body to the script to work with, and the application will also have to read back the result from the script as well, so it's more complicated than just saying "run!" like the script does now, through the main() function which has no parameters, and returns nothing.
 It will require the application to pass the body to the script to work with, and the application will also have to read back the result from the script as well, so it's more complicated than just saying "run!" like the script does now, through the main() function which has no parameters, and returns nothing.