I am new to RUBE/LibGDX and ive purchased R.U.B.E in the hope of speeding up some development.
Unfortunately the rube loader for LibGDX that is created by tescott (https://github.com/tescott/RubeLoader), although being fantastic, is a bit to complicated for me to understand

I've got the example project running and displaying the palm trees etc, but the problem I have now is how to access the box2d objects to manipulate them?
For example there is a kinematic object in the scene which its Angular velocity is set at 90/second. How do I access this on a keypress to change this value during run time??
After reading the README on github I thought i would use something like "Body body3 = mScene.getNamed(Body, body3);" to access the 'body3' Body object from the rube scene. But this doesn't work!!
Please guys any help is really appreciated. Its my fault as if i had done some more research i would have realized there isn't any real documentation for this tool with regards to LibGDX.
Thank you