Search found 11 matches
- Sun Mar 24, 2013 12:51 pm
- Forum: R.U.B.E discussion
- Topic: updating rube: check for updates
- Replies: 4
- Views: 13628
Re: updating rube: check for updates
uggg I was wrong -- I actually just got the trial version and now I can't save... I'm pretty sure I started with the trial version - I'm guessing I need to register this version again and enter my license?!
- Sun Mar 24, 2013 12:19 pm
- Forum: R.U.B.E discussion
- Topic: updating rube: check for updates
- Replies: 4
- Views: 13628
Re: updating rube: check for updates
doh! thanks - I downloaded the trial again and got that latest version without having to pay for it again
you might consider adding a heading - "Upgrading" - on the Intro page with these simple instructions.

you might consider adding a heading - "Upgrading" - on the Intro page with these simple instructions.
- Sun Mar 17, 2013 6:09 pm
- Forum: R.U.B.E discussion
- Topic: updating rube: check for updates
- Replies: 4
- Views: 13628
updating rube: check for updates
I watched your latest updates youtube video for the version 1.2 release but how do I actually update?! I tried clicking "Check for Updates" Got the message: "A newer version of Rube is available at www.iforce2d.net/rube" which takes me to intro page. So I'm looking for an Update ...
- Sat Feb 23, 2013 4:11 pm
- Forum: R.U.B.E discussion
- Topic: javascript json export for indie games
- Replies: 6
- Views: 27278
Re: javascript json export for indie games
have you considered creating a Javascript project feature? I'd like to click New Scene and be able to configure it as a javascript or flash project so I get the proper coordinate system and some basic rulers so that I can define my canvas. I know the inverted solution to flip the y axis but if you c...
- Sun Feb 03, 2013 2:57 am
- Forum: Bug reports
- Topic: Incorrect size of images displayed on editor
- Replies: 2
- Views: 19075
Re: Incorrect size of images displayed on editor
nice script! I just tried it and was what I was looking for... I was struggling for a bit while playing with images and got confused by scale until I watched your video. I thought scale was about percentage meaning either 1 or 100% but it means neither - it's 1 unit in the world! :D I too was surpri...
- Sun Dec 30, 2012 2:45 pm
- Forum: Box2D tutorial discussion
- Topic: javascript clock demo
- Replies: 5
- Views: 25999
Re: javascript clock demo
Because of that image loading issue, I would always run a local server with Mamp - when you're developing for the web, it's best to simulate it as much as possible I tried the trial first and liked it so much - really wanted to start exporting json - that I jumped to purchase and I guess I missed yo...
- Sun Dec 30, 2012 3:24 am
- Forum: R.U.B.E discussion
- Topic: javascript json export for indie games
- Replies: 6
- Views: 27278
javascript json export for indie games
I started a discussion about javascript in the other box2D forum but it also applies to the R.U.B.E. editor too. I just started using R.U.B.E. today and am interested in using it to prototype javascript games and other toys before tackling something larger and more complex in C++ or Objective-c - I'...
- Sun Dec 30, 2012 3:16 am
- Forum: Box2D tutorial discussion
- Topic: javascript clock demo
- Replies: 5
- Views: 25999
Re: javascript clock demo
I did a little bit of work to create a version of the demo with unminified source and made it easier to download so that any javascript dev can load it on their local host; hunt through it and learn how it was assembled... demo source ..basically helped me answer my own questions and might save the ...
- Sun Dec 30, 2012 12:54 am
- Forum: Box2D tutorial discussion
- Topic: javascript clock demo
- Replies: 5
- Views: 25999
Re: javascript clock demo
right, ok I see - it kicks off within clocktest.js
which loads the json file and then each of the other demos, have their own similar files.

- Sat Dec 29, 2012 9:14 pm
- Forum: Box2D tutorial discussion
- Topic: javascript clock demo
- Replies: 5
- Views: 25999
Re: javascript clock demo
just reading over the loadrube.js and testbed.js files... on line 412, it mentions: //the RUBE scenes are loaded via jQuery post, so the draw() call above usually //does not catch them. Call this at the end of the post function. function doAfterLoading() { can you point me to the file that actually ...