Search found 18 matches
- Mon Feb 04, 2013 2:33 pm
- Forum: R.U.B.E discussion
- Topic: Too many custom properties
- Replies: 5
- Views: 20350
Re: Too many custom properties
Hi, first of all let me apologize for not answering on so many days, my father died and i'm not still focused 100% on work. The workarounds you proposed look like good ideas, but I still think that RUBE needs a category system for bodies : P. In any case I'd prefer you to focus on instantiable objec...
- Mon Jan 21, 2013 7:45 pm
- Forum: R.U.B.E discussion
- Topic: Too many custom properties
- Replies: 5
- Views: 20350
Re: Too many custom properties
You understood what I've said and added a great ideas :D Wouldn't bitflags limit a lot how many categories can the user have? (We're developing a game at the office with another tool using more than 40 categories, big mess :lol: ) It could work like an enum of different categories, I'd love that a b...
- Mon Jan 21, 2013 10:59 am
- Forum: R.U.B.E discussion
- Topic: Too many custom properties
- Replies: 5
- Views: 20350
Too many custom properties
Hi, as every body shares custom properties in RUBE and i usually place them on bodies (using them as triggers) the properties menu gets pretty messy :lol: Is there any way that a body only shows the properties it's using? It would be great if we could define some type of custom classes that group pr...
- Thu Jan 17, 2013 6:14 pm
- Forum: Box2D tutorial discussion
- Topic: Directional sensors
- Replies: 7
- Views: 29061
Re: Directional sensors
A way to avoid the big if/else statements is to use polymorphism into a list (std::list or a std::vector) of pointers that can receive contact events, this way you only need to define a base class which has virtual methods that will be overridden by every class that needs to know of a contact. You'l...
- Sat Jan 12, 2013 11:58 am
- Forum: R.U.B.E discussion
- Topic: Size of body
- Replies: 7
- Views: 29525
Re: Size of body
What we do at work for handling multiple resolutions is to use different pixel to meter ratios, so you need to use methods in code to convert between pixels and meters and the other way.
32 pixels per meter seams a pretty standard value if you don't know what value to use
32 pixels per meter seams a pretty standard value if you don't know what value to use

- Sat Jan 12, 2013 11:55 am
- Forum: Feature requests
- Topic: My requests
- Replies: 4
- Views: 27976
Re: My requests
I also think this feature is important but i've put all my vote into the spritesheet feature as we cannot start working with rube in the office until it supports spritesheets and custom properties. Maybe others have other similar reasons, where they urgently need some feature and they can live witho...
- Sat Jan 12, 2013 11:49 am
- Forum: Box2D tutorial discussion
- Topic: Directional sensors
- Replies: 7
- Views: 29061
Re: Directional sensors
To solve all the problems you can have with enemies not being deleted (maybe they are at the vector multiple times?) i would use a std::set : http://cplusplus.com/reference/set/set/ . A set cannot have repetitions and has logaritmic lookup time (vs vector linear lookup time) That may not solve all y...
- Tue Jan 01, 2013 10:54 pm
- Forum: R.U.B.E discussion
- Topic: javascript json export for indie games
- Replies: 6
- Views: 27266
Re: javascript json export for indie games
Haven't seen anything more cross platform than C++ by now: works on PS3, Xbox360, Wii, iPhone, Android, Windows, Mac, Linux... everything! (except browsers ;) ) Sure you need to compile the code, but it's also faster because of it. About memory management... a garbage collector is something you don'...
- Tue Jan 01, 2013 10:45 pm
- Forum: Feature requests
- Topic: Instantiable object as sub-scene
- Replies: 2
- Views: 17504
Re: Instantiable object as sub-scene
I was talking about redundancy because i've been using a cocos2d with box2d tool that uses definitions of bodies from a file and then it includes those definitions as a copy everywhere they are used in the level. I think it's the easier way to implement, so i was (kinda) offering a better way than t...
- Tue Jan 01, 2013 10:38 pm
- Forum: R.U.B.E discussion
- Topic: Get body by name
- Replies: 12
- Views: 60660
Re: Get body by name
@Oscar: There are several reasons for a method beign unable to use a class intance's fields, the most current are that the fields that you try to use doesn't exist (this case) and that the method is not from the class (the one i was talking about). Take a look at the cpp file you uploaded, line 528:...