Search found 6 matches
- Fri Oct 30, 2015 12:03 am
- Forum: R.U.B.E discussion
- Topic: workflow with big scenes and images
- Replies: 6
- Views: 30478
Re: workflow with big scenes and images
hi, Some work-arounds might be: - do alt+tab to another program and back - do undo then redo - adjust the size of any of the docking panels that the properties that will affect the properties panel No, its not totally showing no properties. There is just the extra step one has to do. You might want ...
- Tue Oct 27, 2015 11:14 am
- Forum: R.U.B.E discussion
- Topic: workflow with big scenes and images
- Replies: 6
- Views: 30478
Re: workflow with big scenes and images
Thank you for the detailed answers! Maybe I should really do all the level design in RUBE. I thought that's more efficient to have a tile set which is one big PNG where I reference only regions instead of loading for each different entity a new Image? On the other hand I think your right that its co...
- Sun Oct 25, 2015 12:53 pm
- Forum: R.U.B.E discussion
- Topic: workflow with big scenes and images
- Replies: 6
- Views: 30478
Re: workflow with big scenes and images
Thanks for the response. Maybe I didn't explain my issue undertandable, sorry. But because you are the RUBE-Master I'm really curious how you'd do it or what would be your suggestions. My issue is not with the image itself, it just explained why I have to use a Tiled editor in the first place (effic...
- Sun Oct 25, 2015 3:58 am
- Forum: R.U.B.E discussion
- Topic: workflow with big scenes and images
- Replies: 6
- Views: 30478
workflow with big scenes and images
hi ! I'm pondering on how one would best edit the fixtures for big scenes in RUBE. What I want to do in short: - support high res, I decided to take one world unit to be 100px - levels can be really big sized, like 100 meters width and 40m height (and much bigger) 1. Before RUBE editing To avoid loa...
- Sun Oct 25, 2015 2:25 am
- Forum: R.U.B.E discussion
- Topic: How to use Rubeloader with libGDX and Intellij
- Replies: 3
- Views: 44881
Re: How to use Rubeloader with libGDX and Intellij
hi, a few days ago I setup a working IntelliJ project with the loader from here: http://github.com/tescott/RubeLoader Like Chris wrote , if you checkout the current commit of that repo you just have to copy these files from the 'src' folder. Maybe its confusing because in IDEA there are Modules whil...
- Sun Oct 25, 2015 1:27 am
- Forum: R.U.B.E discussion
- Topic: Box2dJson loader fork now "working" with LibGDX
- Replies: 3
- Views: 20204
Re: Box2dJson loader fork now "working" with LibGDX
hi! That's cool! I use libGdx and to load the scenes i use the
http://github.com/tescott/RubeLoader
and spend some time to get used to it.
I'm curious what is your loader doing specifically ? Sorry I'm new to Rube and confused which one I should take.
Thanks
http://github.com/tescott/RubeLoader
and spend some time to get used to it.
I'm curious what is your loader doing specifically ? Sorry I'm new to Rube and confused which one I should take.
Thanks