Search found 3 matches
- Sun Aug 16, 2015 11:26 am
- Forum: R.U.B.E discussion
- Topic: Body template.
- Replies: 1
- Views: 12158
Body template.
Hi there, I'm making complex 2d physics game and I wonder about to define a physics body template. I'm asking something similar to prefab in Unity3D, you define a gameobject and you use it whenever you want, just create once and then clone and use it. Is there something similar in Rube? In my game i...
- Thu Aug 13, 2015 2:40 pm
- Forum: Feature requests
- Topic: Loader for Cocos2D v3 iphone
- Replies: 2
- Views: 59167
Re: Loader for Cocos2D v3 iphone
I have look into cocos x version code, and there are also ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position ); kmGLPushMatrix(); kmGLPopMatrix(); I've changed -(void) draw to -(void)draw:(CCRenderer *)renderer transform:(const GLKMatrix4 *)transform and replaced CCLAyer with CCNode as the CCLAye...
- Thu Aug 13, 2015 12:52 pm
- Forum: Feature requests
- Topic: Loader for Cocos2D v3 iphone
- Replies: 2
- Views: 59167
Loader for Cocos2D v3 iphone
Hello guys, first of all thanks for rube editor, rube is amazing tool and I've used it in most of my physics based games. At the moment I'm trying to make another game with rube and Cocos2D v3 + Spritebuilder, but I'm faced into problem. The problem is that the scene loader you provide with rube sam...