Search found 3 matches
- Mon Jul 06, 2015 12:26 pm
- Forum: R.U.B.E discussion
- Topic: Creating separate objects in RUBE
- Replies: 13
- Views: 49586
Re: Creating separate objects in RUBE
This is something i'm currently doing. Basically i dont want to have rube scene, i just want to use rube to model my world objects, like obstacles etc, and add it dynamically to world where i want. I've ended up modifying b2Json to spawn object at position i want ( of course all objects had to be pl...
- Mon May 04, 2015 10:05 am
- Forum: R.U.B.E discussion
- Topic: RUBE as object creator
- Replies: 2
- Views: 14947
Re: RUBE as object creator
Yeah i know,
I ended up modifying b2json file with additional parameter (b2Vec2 position) and when loading a single json file/string, i just pass position where i want to be spawned, of course this is applied to all bodies from single file.
Thanks
I ended up modifying b2json file with additional parameter (b2Vec2 position) and when loading a single json file/string, i just pass position where i want to be spawned, of course this is applied to all bodies from single file.
Thanks

- Sun May 03, 2015 12:21 pm
- Forum: R.U.B.E discussion
- Topic: RUBE as object creator
- Replies: 2
- Views: 14947
RUBE as object creator
Hi, RUBE is great tool. But i'm not quite sure how to do what i want. So, i have dynamically created world within my game, terrain is randomly generated. And i want to use RUBE as obstacle designer. So i would like to create obstacles made from multiple bodies/joints, but the thing is that i would a...