Search found 6 matches
- Sat Mar 28, 2015 6:48 pm
- Forum: R.U.B.E discussion
- Topic: List of loaders for RUBE scenes
- Replies: 37
- Views: 669109
Re: List of loaders for RUBE scenes
Hi, I'm not sure if this is right place to put that, but if someone needs RUBE json converter to Objective-C class with Box2D object defined in code, here it is: https://github.com/pzagawa/RUBE2Class This is command line utility with sources. Just give rube json object, run converter and you have yo...
- Wed Feb 26, 2014 9:49 pm
- Forum: Bug reports
- Topic: ASSERT in b2PolygonShape::Set / vertices order
- Replies: 6
- Views: 92183
Re: ASSERT in b2PolygonShape::Set / vertices order
Great! Now my magic object worksforced wrote:...RUBE will make sure all polygons have the correct ccw winding anyway. I have attached the version of b2PolygonShape.cpp I'm using in RUBE, along with an svn diff in case that helps.

- Sun Feb 23, 2014 10:52 pm
- Forum: Bug reports
- Topic: ASSERT in b2PolygonShape::Set / vertices order
- Replies: 6
- Views: 92183
ASSERT in b2PolygonShape::Set / vertices order
Hello, I think there is a problem with vertices export/saving order. Or I'm really very tired :) I have created some "magic" project with RUBE, which does not works after export to *.cpp or *.json. Just simple box with two fixtures (attached in zip file). Project opens in RUBE, and works i...
- Sat Feb 22, 2014 10:40 am
- Forum: R.U.B.E discussion
- Topic: HOWTO: rotate connected bodies around joint in editor
- Replies: 3
- Views: 17590
Re: HOWTO: rotate connected bodies around joint in editor
In other words, I think not about rotating selected object about cursor, but about modifying all bodies connected with joints, like on images below:
Designated body stays in place, other bodies can be manipulated.
Designated body stays in place, other bodies can be manipulated.
- Tue Feb 18, 2014 10:11 pm
- Forum: R.U.B.E discussion
- Topic: HOWTO: rotate connected bodies around joint in editor
- Replies: 3
- Views: 17590
HOWTO: rotate connected bodies around joint in editor
Because if I'm not mistaken, bodies only rotate around cursor. When I selected joint, I'd like to rotate all connected bodies around this joint - as I can playing with it in player view, but want to make the same change in editor. In other words: set bodies initial position with mouse and joints con...
- Sat Feb 15, 2014 9:47 pm
- Forum: Feature requests
- Topic: Improvement in CPP SCENE EXPORT
- Replies: 1
- Views: 55868
Improvement in CPP SCENE EXPORT
Hello, I think about improvement for option: File->Export Scene->Save as source code. Exporting scene to *.cpp file is quite nice, however, objects are exported in their own scope, that is, between "{}". I know that this was the easiest way to generate objects tree, but each object has the...