Search found 6 matches
- Fri Apr 04, 2014 8:32 pm
- Forum: R.U.B.E discussion
- Topic: Physics randomly frozen without error (Cocos2d-x project)
- Replies: 5
- Views: 20369
Re: Physics randomly frozen without error (Cocos2d-x project
Ok, I figured it out, and it was entirely my fault (no big surprise). But I will post the solution in case anyone else is trying to do the same thing and they make the same mistake. I modified RUBELayer to parse multiple RUBE layouts into separate parallaxing layers (only one of the layers contains ...
- Fri Apr 04, 2014 5:49 pm
- Forum: R.U.B.E discussion
- Topic: Physics randomly frozen without error (Cocos2d-x project)
- Replies: 5
- Views: 20369
Re: Physics randomly frozen without error (Cocos2d-x project
Ok, I stripped it down to nothing but a few bodies with a debug draw and the issue still occurred (and just one layer like the original RUBELayer class uses). However, when I commented out the initial clear() call in the loadWorld() function, the problem was gone! So, I'm studying that to figure out...
- Fri Apr 04, 2014 3:24 pm
- Forum: R.U.B.E discussion
- Topic: Physics randomly frozen without error (Cocos2d-x project)
- Replies: 5
- Views: 20369
Re: Physics randomly frozen without error (Cocos2d-x project
Thanks for your reply. I actually just edited the RUBELayer class to add the properties I needed for parallaxing layers, so it's not overridden, and everything is being called. I've logged each function as it's called to be sure, and everything works normally about 50% of the time. I'm pretty certai...
- Thu Apr 03, 2014 4:01 pm
- Forum: R.U.B.E discussion
- Topic: Physics randomly frozen without error (Cocos2d-x project)
- Replies: 5
- Views: 20369
Physics randomly frozen without error (Cocos2d-x project)
Sometimes, when I load my physics scene, it is inexplicably frozen. I'll go back to another scene and retry the physics scene and it very randomly works and doesn't work. I'm using RUBE layouts in a Cocos2d-x project with the loading / parsing code provided elsewhere on this site. I did modify that ...
- Thu Dec 12, 2013 3:41 pm
- Forum: R.U.B.E discussion
- Topic: Reusable Symbols
- Replies: 2
- Views: 11840
Re: Reusable Symbols
Awesome. RUBE is an excellent tool. I'm enjoying learning and using it so far. Much more stable and well thought out than other editors I've used... and written
Thanks!

- Wed Dec 11, 2013 7:23 pm
- Forum: R.U.B.E discussion
- Topic: Reusable Symbols
- Replies: 2
- Views: 11840
Reusable Symbols
Maybe this feature exists in RUBE and I'm just not finding it because I don't know the terminology...
Is there a way to create reusable symbols or prototypes, so that I can build a scene, then update all instances of a given symbol at once by editing the "master"?
Is there a way to create reusable symbols or prototypes, so that I can build a scene, then update all instances of a given symbol at once by editing the "master"?