Search found 6 matches

by solidgoldrobot
Fri Apr 04, 2014 8:32 pm
Forum: R.U.B.E discussion
Topic: Physics randomly frozen without error (Cocos2d-x project)
Replies: 5
Views: 20369

Re: Physics randomly frozen without error (Cocos2d-x project

Ok, I figured it out, and it was entirely my fault (no big surprise). But I will post the solution in case anyone else is trying to do the same thing and they make the same mistake. I modified RUBELayer to parse multiple RUBE layouts into separate parallaxing layers (only one of the layers contains ...
by solidgoldrobot
Fri Apr 04, 2014 5:49 pm
Forum: R.U.B.E discussion
Topic: Physics randomly frozen without error (Cocos2d-x project)
Replies: 5
Views: 20369

Re: Physics randomly frozen without error (Cocos2d-x project

Ok, I stripped it down to nothing but a few bodies with a debug draw and the issue still occurred (and just one layer like the original RUBELayer class uses). However, when I commented out the initial clear() call in the loadWorld() function, the problem was gone! So, I'm studying that to figure out...
by solidgoldrobot
Fri Apr 04, 2014 3:24 pm
Forum: R.U.B.E discussion
Topic: Physics randomly frozen without error (Cocos2d-x project)
Replies: 5
Views: 20369

Re: Physics randomly frozen without error (Cocos2d-x project

Thanks for your reply. I actually just edited the RUBELayer class to add the properties I needed for parallaxing layers, so it's not overridden, and everything is being called. I've logged each function as it's called to be sure, and everything works normally about 50% of the time. I'm pretty certai...
by solidgoldrobot
Thu Apr 03, 2014 4:01 pm
Forum: R.U.B.E discussion
Topic: Physics randomly frozen without error (Cocos2d-x project)
Replies: 5
Views: 20369

Physics randomly frozen without error (Cocos2d-x project)

Sometimes, when I load my physics scene, it is inexplicably frozen. I'll go back to another scene and retry the physics scene and it very randomly works and doesn't work. I'm using RUBE layouts in a Cocos2d-x project with the loading / parsing code provided elsewhere on this site. I did modify that ...
by solidgoldrobot
Thu Dec 12, 2013 3:41 pm
Forum: R.U.B.E discussion
Topic: Reusable Symbols
Replies: 2
Views: 11840

Re: Reusable Symbols

Awesome. RUBE is an excellent tool. I'm enjoying learning and using it so far. Much more stable and well thought out than other editors I've used... and written ;) Thanks!
by solidgoldrobot
Wed Dec 11, 2013 7:23 pm
Forum: R.U.B.E discussion
Topic: Reusable Symbols
Replies: 2
Views: 11840

Reusable Symbols

Maybe this feature exists in RUBE and I'm just not finding it because I don't know the terminology...

Is there a way to create reusable symbols or prototypes, so that I can build a scene, then update all instances of a given symbol at once by editing the "master"?