Search found 35 matches
- Thu Apr 19, 2018 9:26 am
- Forum: R.U.B.E discussion
- Topic: macOS 64 bit Rube
- Replies: 2
- Views: 61438
macOS 64 bit Rube
Hi, Apple has announced they would phase-out support for 32 bit Apps in one of the next OS versions. I do get a warning with the current OS (High Sierra) already. https://www.theverge.com/2018/4/12/17228374/apple-macos-32-bit-app-alert Is there a way you could compile Rube for 64 bit ? Thanks, Thomas
- Sat May 20, 2017 8:06 pm
- Forum: Bug reports
- Topic: Spacebar should open menu
- Replies: 3
- Views: 68276
Re: Spacebar should open menu
Hi,
yes, you are right, if I start Rube from terminal, the spacebar menu works.
It is good enough for me.
But If you have enough people complaining on Macs, you could think of adding the language packs and stuff to the app. Maybe that avoids the problem.
Thanks for your help,
Thomas
yes, you are right, if I start Rube from terminal, the spacebar menu works.
It is good enough for me.
But If you have enough people complaining on Macs, you could think of adding the language packs and stuff to the app. Maybe that avoids the problem.
Thanks for your help,
Thomas
- Fri May 19, 2017 1:27 pm
- Forum: Bug reports
- Topic: Spacebar should open menu
- Replies: 3
- Views: 68276
Spacebar should open menu
Hi Chris, I have recently updated Rube to 1.7.4 and now spacebar does not open up the main menu. With 1.7.3 everything works fine. I have attached 2 log. (macOS: 10.12.5 From the log: 1.7.3: 15:13:02: First pass ignoring action menu: myscripts- 15:13:02: Returning from loadCustomMenuActions because ...
- Tue Mar 29, 2016 7:51 am
- Forum: Bug reports
- Topic: Ubuntu 64bit 15.10 JSON loader problem
- Replies: 2
- Views: 71405
Re: Ubuntu 64bit 15.10 JSON loader problem
Just to explain a bit more:
I have taken the latest JsonCpp code from https://github.com/open-source-parsers/jsoncpp
and then followed the point:
'Generating amalgamated source and header'
in the Readme.md file.
Just copy the generated files into your project, works out of the box.
Cheers,
Thomas
I have taken the latest JsonCpp code from https://github.com/open-source-parsers/jsoncpp
and then followed the point:
'Generating amalgamated source and header'
in the Readme.md file.
Just copy the generated files into your project, works out of the box.
Cheers,
Thomas
- Sun Mar 27, 2016 11:04 pm
- Forum: Bug reports
- Topic: Ubuntu 64bit 15.10 JSON loader problem
- Replies: 2
- Views: 71405
Re: Ubuntu 64bit 15.10 JSON loader problem
Hi Chris,
I have just taken the latest JsonCpp code and now all platforms including Ubuntu 64bit are working Ok.
So for me the issue is solved.
Best regards,
Thomas
I have just taken the latest JsonCpp code and now all platforms including Ubuntu 64bit are working Ok.
So for me the issue is solved.
Best regards,
Thomas
- Sat Mar 26, 2016 10:23 pm
- Forum: Bug reports
- Topic: Ubuntu 64bit 15.10 JSON loader problem
- Replies: 2
- Views: 71405
Ubuntu 64bit 15.10 JSON loader problem
Hi Chris, I am back with another problem .... ;-) For my project I am using a Ubuntu box to double check my work done on a Mac. I used to use a Ubuntu 32 bit installation, but now Qt 5.6 does not have precompiled 32 bit images any more. So I changed my PC to be a Ubuntu 15.10 64 bit installation to ...
- Sun Dec 27, 2015 5:08 pm
- Forum: Bug reports
- Topic: Missing exported 'world' custom properties
- Replies: 4
- Views: 79319
Re: Missing exported 'world' custom properties
Hi, I have tried passing a NULL to setCustomInt(), but then the code does not compile. The compiler complains about ambiguous function and the compiler can not decide which function to use. If I pass a b2world pointer to setCustomInt(), and as explained above, pass a b2world pointer to writeCustomPr...
- Sat Dec 26, 2015 10:02 am
- Forum: Bug reports
- Topic: Missing exported 'world' custom properties
- Replies: 4
- Views: 79319
Re: Missing exported 'world' custom properties
Ok, I will try passing a NULL from my SW to see if the code writes values to Json. But I have several 'world' custom properties set in Rube which I would like to preserve in Json. And with passing writeCustomPropertiesToJson(world) these values set in Rube get written to Json as well. So is the inte...
- Fri Dec 25, 2015 11:19 am
- Forum: Bug reports
- Topic: Missing exported 'world' custom properties
- Replies: 4
- Views: 79319
Missing exported 'world' custom properties
Hi, I have saved a Json file with b2dJson::writeToFile(b2World* world, const char* filename) and noticed that custom properties belonging to the world are not saved. I therefore changed: Json::Value b2dJson::b2j(b2World* world) { Json::Value customPropertyValue = writeCustomPropertiesToJson(NULL); }...
- Fri Dec 18, 2015 8:40 am
- Forum: R.U.B.E discussion
- Topic: Save world to .rube file from script
- Replies: 5
- Views: 30719
Re: Save world to .rube file from script
Hi,
please put he crash investigation of issue 2 on-hold till I have more info.
See https://www.iforce2d.net/forums/viewtopic.php?f=7&t=480 for reasons.
BR,
Thomas
please put he crash investigation of issue 2 on-hold till I have more info.
See https://www.iforce2d.net/forums/viewtopic.php?f=7&t=480 for reasons.
BR,
Thomas