This is exactly what I am trying to do - just posted in another thread https://www.iforce2d.net/forums/viewtop ... rt=10#p925banarne wrote: vkreal how did you dump your vertices to hillVertices and hillTexCoords? did you save them as ccVertex2F?
Search found 6 matches
- Tue Sep 17, 2013 2:00 pm
- Forum: R.U.B.E discussion
- Topic: A quick question regarding Downhill Supreme
- Replies: 17
- Views: 48046
Re: A quick question regarding Downhill Supreme
- Tue Sep 17, 2013 1:29 pm
- Forum: R.U.B.E discussion
- Topic: smooth terrain
- Replies: 19
- Views: 55286
Re: smooth terrain
Did you fix this vkreal ? I'm able to loop through my vertices and get the total number. Did you manage to combine Ray Wenderlich tutorial with the vertices from RUBE and apply textures to it? This project pretty much do what I want: http://www.justcode.it/cocos2d/EndlessTerrain.zip (from this forum...
- Thu Sep 12, 2013 1:11 pm
- Forum: R.U.B.E discussion
- Topic: PlanetCute DEMO (ARC Help!)
- Replies: 1
- Views: 9507
PlanetCute DEMO (ARC Help!)
I'm trying to update the PlanetCute demo so that it compiles using ARC with cocos2d v2.1. But I am getting a couple of (compile) errors. • Problem 1 in PlanetCuteRUBELayer.mm (solved), just showing it if it might help others: The first error was "Cast of C pointer type 'void *' to Objective-C p...
- Fri Sep 06, 2013 10:11 am
- Forum: R.U.B.E discussion
- Topic: Texturepacker and RUBE
- Replies: 5
- Views: 24406
Re: Texturepacker and RUBE
Thank you! Sorry for being somewhat fuzzy :) You've already answered my question but just to rephrase myself: "Is there a possibility to use the exported files from Texturepacker (compressed .pvr.ccz, .pvr.gz ..) and attach them to the bodies that has been generated by RUBE?" This would be...
- Thu Sep 05, 2013 10:21 am
- Forum: R.U.B.E discussion
- Topic: Texturepacker and RUBE
- Replies: 5
- Views: 24406
Re: Texturepacker and RUBE
What I mean is - is it's compatible with spritesheets?
And is there any example on how you load spritesheets from, for example, Texturepacker? (which is a vastly used tool)
Thanks again!
And is there any example on how you load spritesheets from, for example, Texturepacker? (which is a vastly used tool)
Thanks again!
- Mon Sep 02, 2013 12:47 pm
- Forum: R.U.B.E discussion
- Topic: Texturepacker and RUBE
- Replies: 5
- Views: 24406
Texturepacker and RUBE
I'm almost ready to buy this amazing tool, but I am wondering if RUBE is compatible with Texturepacker (http://www.codeandweb.com/texturepacker)?