Search found 3 matches
- Tue Jul 16, 2013 6:38 am
- Forum: R.U.B.E discussion
- Topic: Revolute joint angle
- Replies: 4
- Views: 13489
Re: Revolute joint angle
Thank you for explanation. Looks like I've misunderstood whole idea of revolute joint reference angle. I thought that when you create joint, current angle between bodies is taken as zero, and all further rotations are relative to that zero. http://www.iforce2d.net/image/revolute-reference-angle.png ...
- Wed Jul 10, 2013 11:30 am
- Forum: R.U.B.E discussion
- Topic: Revolute joint angle
- Replies: 4
- Views: 13489
Re: Revolute joint angle
Thanks for reply! I'm aware of that issue, I've seen first topic you mentioned, thanks for the second there is a good info about having mass of lower branch >= sum (children), but I belive currently issue is not in this one. I've made a different scene. I have 1 edge (ground), and only 2 rectangles....
- Tue Jul 09, 2013 8:19 pm
- Forum: R.U.B.E discussion
- Topic: Revolute joint angle
- Replies: 4
- Views: 13489
Revolute joint angle
Hi! First of all thanks for great tutorials and R.U.B.E. tool. I'm still getting started with it, but it looks like a great tool. One think that I'm strugling with is a starting angle of revolute joint. Here is the situation. I have bodies (each has 1 fixture, rectangle, in fact they are all clones)...