I solved this problem by opening the app from terminal, like you showed in the other thread.
https://www.iforce2d.net/forums/viewtopic.php?f=7&t=540
Thanks for the info.
Search found 11 matches
- Mon Jun 11, 2018 7:40 pm
- Forum: R.U.B.E discussion
- Topic: RUBE Editor can't load data files in High Sierra
- Replies: 2
- Views: 57698
- Mon Jun 11, 2018 7:30 pm
- Forum: R.U.B.E discussion
- Topic: RUBE Editor can't load data files in High Sierra
- Replies: 2
- Views: 57698
RUBE Editor can't load data files in High Sierra
Hi, I've recently bought a new mac running High Sierra. For some reason RUBE Editor can't seem to load any data files on this system. When I run the application I get this message in the message log "Could not find help file rubehelp_en.qhc". Obviously no help information is visible in the...
- Tue Sep 09, 2014 2:11 pm
- Forum: Box2D tutorial discussion
- Topic: Calculating collision response using collision callbacks
- Replies: 1
- Views: 55691
Calculating collision response using collision callbacks
Hi, I would like to know the correct technique for calculating the collision response applied to bodies, with reference to the collision callbacks. For example, suppose there is a dynamic body with a circular fixture, trapped inside a rectangular loop shape fixture of a static body. If I set the fix...
- Tue Apr 01, 2014 5:25 pm
- Forum: Box2D tutorial discussion
- Topic: How to prevent complex bodies from shaking chaotically
- Replies: 2
- Views: 64124
Re: How to prevent complex bodies from shaking chaotically
Thanks for the tip. I worked out what the problem was.
Cheers.
Cheers.
- Tue Apr 01, 2014 2:08 pm
- Forum: Box2D tutorial discussion
- Topic: How to prevent complex bodies from shaking chaotically
- Replies: 2
- Views: 64124
How to prevent complex bodies from shaking chaotically
Hi, I'm having a problem with chaotic movement when creating a jointed body. I made a ragdoll, similar to the one iforce created in one of his videos. The only difference is that this one is side on, and it only has one leg and one arm at present. When I rotate the ragdoll in my c++ program, it work...
- Tue Mar 18, 2014 12:45 am
- Forum: Box2D tutorial discussion
- Topic: Weld Joint Problem With Rotating Body
- Replies: 3
- Views: 70270
Re: Weld Joint Problem With Rotating Body
Thanks for the help. I used a couple of Revolute joints instead. That achieved the effect I was looking for. I should have thought of that before.
- Fri Mar 14, 2014 11:14 am
- Forum: Box2D tutorial discussion
- Topic: Weld Joint Problem With Rotating Body
- Replies: 3
- Views: 70270
Re: Weld Joint Problem With Rotating Body
By the way, this effect is most obvious when the first body is rotating before the collision. This causes the second body to be in completely the wrong position after a weld joint is added. If the first body is not rotating the second body might just be a little bit off after the collision.
- Fri Mar 14, 2014 11:05 am
- Forum: Box2D tutorial discussion
- Topic: Weld Joint Problem With Rotating Body
- Replies: 3
- Views: 70270
Weld Joint Problem With Rotating Body
Hi iforce, I'm trying to set up a Box2D program with one circular rotating body, and another circular body that moves towards it and sticks to the first body's edge. The problem I'm having is that after I create a weld joint between the bodies, the second body tends to jump around erratically before...
- Thu Apr 04, 2013 2:56 pm
- Forum: R.U.B.E discussion
- Topic: Hi res images for cocos-2d sample loader
- Replies: 6
- Views: 34255
Re: Hi res images for cocos-2d sample loader
Hi, if I change this line in AppDelegate if( ! [director enableRetinaDisplay:YES] ) to if( ! [director enableRetinaDisplay:NO] ) then the images load fine. I'm also getting these kind of warnings about the HD files; Warning HD file not found: planetcute-instructions3-hd.png So I think it's just miss...
- Wed Apr 03, 2013 10:23 am
- Forum: R.U.B.E discussion
- Topic: Hi res images for cocos-2d sample loader
- Replies: 6
- Views: 34255
Re: Hi res images for cocos-2d sample loader
Yeah I mean the HD images. You have to add HD images for retina devices. HD images are double the pixel density of standard images. I'm not used to Xcode/iOS so I don't know a lot about it. I've never tested on a retina device before so I'm just assuming not having the HD images is what is causing t...