Search found 16 matches
- Thu Apr 11, 2013 2:53 pm
- Forum: Useful rubescripts
- Topic: Move selected Bodies to cursor position.
- Replies: 2
- Views: 66597
Re: Move selected Bodies to cursor position.
Align one axis. Use cursor position too, but adjust Y or X, and move selected bodies to horizontal or vertical line. vec2 pb = getCursor(); body[] sb = getSelectedBodies(); int n = sb.length; for (int i = 0; i < n; i++) { sb[i].setPos(pb.x, sb[i].pos.y); } vec2 pb = getCursor(); body[] sb = getSelec...
- Sat Mar 30, 2013 5:47 am
- Forum: Bug reports
- Topic: Image saving path
- Replies: 4
- Views: 21015
Re: Image saving path
Allright, understand and accepted all your explanation.
I indeed use Windows, and JSON export from R.U.B.E with own Delphi loader.
At most i will purge image filename string, when file loading.
Have a nice day!
I indeed use Windows, and JSON export from R.U.B.E with own Delphi loader.
At most i will purge image filename string, when file loading.

Have a nice day!
- Fri Mar 29, 2013 4:54 pm
- Forum: Bug reports
- Topic: Image saving path
- Replies: 4
- Views: 21015
Re: Image saving path
Okay, You are right, I was distrait. In Scene option setting working correctly with the full path option.
But why save the last parent directory when not checked this option ? Why not just a filename ?
And what have with the "per<->backslash thing"
?
But why save the last parent directory when not checked this option ? Why not just a filename ?
And what have with the "per<->backslash thing"

- Fri Mar 29, 2013 3:22 pm
- Forum: Bug reports
- Topic: Image saving path
- Replies: 4
- Views: 21015
Image saving path
If checked or not a "Save full path for images" option, get same result in both case.
For example (rube and json too) --- "file" : "../item/w02_brick1_col.png".
And another problem maybe use "per-sign" instead backslash ...
For example (rube and json too) --- "file" : "../item/w02_brick1_col.png".
And another problem maybe use "per-sign" instead backslash ...
- Fri Mar 15, 2013 11:45 am
- Forum: Feature requests
- Topic: Tooltip
- Replies: 2
- Views: 18324
Re: Tooltip
Yes, i think to the rightclick- or space action menu.
( And maybe you can make one small floating window with selectable position instead tooltip, which contains the important and useful tooltip informations
)
( And maybe you can make one small floating window with selectable position instead tooltip, which contains the important and useful tooltip informations

- Fri Mar 15, 2013 9:17 am
- Forum: Feature requests
- Topic: Tooltip
- Replies: 2
- Views: 18324
Tooltip
Hi, and first at all I would like congratulate to the RUBE v1.2. Simply fantastic !
And a little request: tooltips off option.
The tooltip is very useful thing, but sometime quite disturb when flashed over to the local popup-menu.
And a little request: tooltips off option.
The tooltip is very useful thing, but sometime quite disturb when flashed over to the local popup-menu.
- Wed Mar 06, 2013 2:15 am
- Forum: Feature requests
- Topic: isAwake color
- Replies: 2
- Views: 16812
Re: isAwake color
Sure, this would be fairly easy to do. Thank You, it's great ! And because I think the Box2D performance improved, if the static bodies sleeping function working properly. I like compare RUBE player results with my Delphi code results, when enable-disable bodies in runtime. ( I display this status ...
- Tue Mar 05, 2013 4:44 pm
- Forum: Feature requests
- Topic: isAwake color
- Replies: 2
- Views: 16812
isAwake color
Maybe possible set to color of static and kinematic bodies too (same as the dynamic bodies) to darken in player view window, when his isAwake = false ?
- Tue Mar 05, 2013 1:42 pm
- Forum: Useful rubescripts
- Topic: Move selected Bodies to cursor position.
- Replies: 2
- Views: 66597
Move selected Bodies to cursor position.
See the title 

- Tue Mar 05, 2013 1:40 pm
- Forum: Useful rubescripts
- Topic: Vertex align script
- Replies: 3
- Views: 23686
Re: Vertex align script
The v1.2 contains Vertex, Body and Cursor alignment to the grid.