////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////
// References :
//
// http://www.unicode.org/
// http://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.c
// http://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.h
// http://people.w3.org/rishida/scripts/uniview/conversion
//
////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////
template <typename In>
In Utf<8>::Decode(In begin, In end, Uint32& output, Uint32 replacement)
{
    // Some useful precomputed data
    static const int trailing[256] =
    {
        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
    };
    static const Uint32 offsets[6] =
    {
        0x00000000, 0x00003080, 0x000E2080, 0x03C82080, 0xFA082080, 0x82082080
    };

    // Decode the character
    int trailingBytes = trailing[static_cast<Uint8>(*begin)];
    if (begin + trailingBytes < end)
    {
        output = 0;
        switch (trailingBytes)
        {
            case 5 : output += static_cast<Uint8>(*begin++); output <<= 6;
            case 4 : output += static_cast<Uint8>(*begin++); output <<= 6;
            case 3 : output += static_cast<Uint8>(*begin++); output <<= 6;
            case 2 : output += static_cast<Uint8>(*begin++); output <<= 6;
            case 1 : output += static_cast<Uint8>(*begin++); output <<= 6;
            case 0 : output += static_cast<Uint8>(*begin++);
        }
        output -= offsets[trailingBytes];
    }
    else
    {
        // Incomplete character
        begin = end;
        output = replacement;
    }

    return begin;
}


////////////////////////////////////////////////////////////
template <typename Out>
Out Utf<8>::Encode(Uint32 input, Out output, Uint8 replacement)
{
    // Some useful precomputed data
    static const Uint8 firstBytes[7] =
    {
        0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC
    };

    // Encode the character
    if ((input > 0x0010FFFF) || ((input >= 0xD800) && (input <= 0xDBFF)))
    {
        // Invalid character
        if (replacement)
            *output++ = replacement;
    }
    else
    {
        // Valid character

        // Get the number of bytes to write
        int bytesToWrite = 1;
        if      (input <  0x80)       bytesToWrite = 1;
        else if (input <  0x800)      bytesToWrite = 2;
        else if (input <  0x10000)    bytesToWrite = 3;
        else if (input <= 0x0010FFFF) bytesToWrite = 4;

        // Extract the bytes to write
        Uint8 bytes[4];
        switch (bytesToWrite)
        {
            case 4 : bytes[3] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
            case 3 : bytes[2] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
            case 2 : bytes[1] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
            case 1 : bytes[0] = static_cast<Uint8> (input | firstBytes[bytesToWrite]);
        }

        // Add them to the output
        const Uint8* currentByte = bytes;
        switch (bytesToWrite)
        {
            case 4 : *output++ = *currentByte++;
            case 3 : *output++ = *currentByte++;
            case 2 : *output++ = *currentByte++;
            case 1 : *output++ = *currentByte++;
        }
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In>
In Utf<8>::Next(In begin, In end)
{
    Uint32 codepoint;
    return Decode(begin, end, codepoint);
}


////////////////////////////////////////////////////////////
template <typename In>
std::size_t Utf<8>::Count(In begin, In end)
{
    std::size_t length = 0;
    while (begin < end)
    {
        begin = Next(begin, end);
        ++length;
    }

    return length;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::FromAnsi(In begin, In end, Out output, const std::locale& locale)
{
    while (begin < end)
    {
        Uint32 codepoint = Utf<32>::DecodeAnsi(*begin++, locale);
        output = Encode(codepoint, output);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::FromWide(In begin, In end, Out output)
{
    while (begin < end)
    {
        Uint32 codepoint = Utf<32>::DecodeWide(*begin++);
        output = Encode(codepoint, output);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::FromLatin1(In begin, In end, Out output)
{
    // Latin-1 is directly compatible with Unicode encodings,
    // and can thus be treated as (a sub-range of) UTF-32
    while (begin < end)
        output = Encode(*begin++, output);

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        output = Utf<32>::EncodeAnsi(codepoint, output, replacement, locale);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::ToWide(In begin, In end, Out output, wchar_t replacement)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        output = Utf<32>::EncodeWide(codepoint, output, replacement);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::ToLatin1(In begin, In end, Out output, char replacement)
{
    // Latin-1 is directly compatible with Unicode encodings,
    // and can thus be treated as (a sub-range of) UTF-32
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        *output++ = codepoint < 256 ? static_cast<char>(codepoint) : replacement;
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::ToUtf8(In begin, In end, Out output)
{
    while (begin < end)
        *output++ = *begin++;

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::ToUtf16(In begin, In end, Out output)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        output = Utf<16>::Encode(codepoint, output);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<8>::ToUtf32(In begin, In end, Out output)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        *output++ = codepoint;
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In>
In Utf<16>::Decode(In begin, In end, Uint32& output, Uint32 replacement)
{
    Uint16 first = *begin++;

    // If it's a surrogate pair, first convert to a single UTF-32 character
    if ((first >= 0xD800) && (first <= 0xDBFF))
    {
        if (begin < end)
        {
            Uint32 second = *begin++;
            if ((second >= 0xDC00) && (second <= 0xDFFF))
            {
                // The second element is valid: convert the two elements to a UTF-32 character
                output = static_cast<Uint32>(((first - 0xD800) << 10) + (second - 0xDC00) + 0x0010000);
            }
            else
            {
                // Invalid character
                output = replacement;
            }
        }
        else
        {
            // Invalid character
            begin = end;
            output = replacement;
        }
    }
    else
    {
        // We can make a direct copy
        output = first;
    }

    return begin;
}


////////////////////////////////////////////////////////////
template <typename Out>
Out Utf<16>::Encode(Uint32 input, Out output, Uint16 replacement)
{
    if (input < 0xFFFF)
    {
        // The character can be copied directly, we just need to check if it's in the valid range
        if ((input >= 0xD800) && (input <= 0xDFFF))
        {
            // Invalid character (this range is reserved)
            if (replacement)
                *output++ = replacement;
        }
        else
        {
            // Valid character directly convertible to a single UTF-16 character
            *output++ = static_cast<Uint16>(input);
        }
    }
    else if (input > 0x0010FFFF)
    {
        // Invalid character (greater than the maximum unicode value)
        if (replacement)
            *output++ = replacement;
    }
    else
    {
        // The input character will be converted to two UTF-16 elements
        input -= 0x0010000;
        *output++ = static_cast<Uint16>((input >> 10)     + 0xD800);
        *output++ = static_cast<Uint16>((input & 0x3FFUL) + 0xDC00);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In>
In Utf<16>::Next(In begin, In end)
{
    Uint32 codepoint;
    return Decode(begin, end, codepoint);
}


////////////////////////////////////////////////////////////
template <typename In>
std::size_t Utf<16>::Count(In begin, In end)
{
    std::size_t length = 0;
    while (begin < end)
    {
        begin = Next(begin, end);
        ++length;
    }

    return length;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::FromAnsi(In begin, In end, Out output, const std::locale& locale)
{
    while (begin < end)
    {
        Uint32 codepoint = Utf<32>::DecodeAnsi(*begin++, locale);
        output = Encode(codepoint, output);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::FromWide(In begin, In end, Out output)
{
    while (begin < end)
    {
        Uint32 codepoint = Utf<32>::DecodeWide(*begin++);
        output = Encode(codepoint, output);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::FromLatin1(In begin, In end, Out output)
{
    // Latin-1 is directly compatible with Unicode encodings,
    // and can thus be treated as (a sub-range of) UTF-32
    while (begin < end)
        *output++ = *begin++;

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        output = Utf<32>::EncodeAnsi(codepoint, output, replacement, locale);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::ToWide(In begin, In end, Out output, wchar_t replacement)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        output = Utf<32>::EncodeWide(codepoint, output, replacement);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::ToLatin1(In begin, In end, Out output, char replacement)
{
    // Latin-1 is directly compatible with Unicode encodings,
    // and can thus be treated as (a sub-range of) UTF-32
    while (begin < end)
    {
        *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
        begin++;
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::ToUtf8(In begin, In end, Out output)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        output = Utf<8>::Encode(codepoint, output);
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::ToUtf16(In begin, In end, Out output)
{
    while (begin < end)
        *output++ = *begin++;

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<16>::ToUtf32(In begin, In end, Out output)
{
    while (begin < end)
    {
        Uint32 codepoint;
        begin = Decode(begin, end, codepoint);
        *output++ = codepoint;
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In>
In Utf<32>::Decode(In begin, In end, Uint32& output, Uint32)
{
    output = *begin++;
    return begin;
}


////////////////////////////////////////////////////////////
template <typename Out>
Out Utf<32>::Encode(Uint32 input, Out output, Uint32 replacement)
{
    *output++ = input;
    return output;
}


////////////////////////////////////////////////////////////
template <typename In>
In Utf<32>::Next(In begin, In end)
{
    return ++begin;
}


////////////////////////////////////////////////////////////
template <typename In>
std::size_t Utf<32>::Count(In begin, In end)
{
    return begin - end;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::FromAnsi(In begin, In end, Out output, const std::locale& locale)
{
    while (begin < end)
        *output++ = DecodeAnsi(*begin++, locale);

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::FromWide(In begin, In end, Out output)
{
    while (begin < end)
        *output++ = DecodeWide(*begin++);

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::FromLatin1(In begin, In end, Out output)
{
    // Latin-1 is directly compatible with Unicode encodings,
    // and can thus be treated as (a sub-range of) UTF-32
    while (begin < end)
        *output++ = *begin++;

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
{
    while (begin < end)
        output = EncodeAnsi(*begin++, output, replacement, locale);

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::ToWide(In begin, In end, Out output, wchar_t replacement)
{
    while (begin < end)
        output = EncodeWide(*begin++, output, replacement);

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::ToLatin1(In begin, In end, Out output, char replacement)
{
    // Latin-1 is directly compatible with Unicode encodings,
    // and can thus be treated as (a sub-range of) UTF-32
    while (begin < end)
    {
        *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
        begin++;
    }

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::ToUtf8(In begin, In end, Out output)
{
    while (begin < end)
        output = Utf<8>::Encode(*begin++, output);

    return output;
}

////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::ToUtf16(In begin, In end, Out output)
{
    while (begin < end)
        output = Utf<16>::Encode(*begin++, output);

    return output;
}


////////////////////////////////////////////////////////////
template <typename In, typename Out>
Out Utf<32>::ToUtf32(In begin, In end, Out output)
{
    while (begin < end)
        *output++ = *begin++;

    return output;
}


////////////////////////////////////////////////////////////
template <typename In>
Uint32 Utf<32>::DecodeAnsi(In input, const std::locale& locale)
{
    // On Windows, gcc's standard library (glibc++) has almost
    // no support for Unicode stuff. As a consequence, in this
    // context we can only use the default locale and ignore
    // the one passed as parameter.

    #if defined(SFML_SYSTEM_WINDOWS) &&                       /* if Windows ... */                          \
       (defined(__GLIBCPP__) || defined (__GLIBCXX__)) &&     /* ... and standard library is glibc++ ... */ \
      !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */

        wchar_t character = 0;
        mbtowc(&character, &input, 1);
        return static_cast<Uint32>(character);

    #else

        // Get the facet of the locale which deals with character conversion
        const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);

        // Use the facet to convert each character of the input string
        return static_cast<Uint32>(facet.widen(input));

    #endif
}


////////////////////////////////////////////////////////////
template <typename In>
Uint32 Utf<32>::DecodeWide(In input)
{
    // The encoding of wide characters is not well defined and is left to the system;
    // however we can safely assume that it is UCS-2 on Windows and
    // UCS-4 on Unix systems.
    // In both cases, a simple copy is enough (UCS-2 is a subset of UCS-4,
    // and UCS-4 *is* UTF-32).

    return input;
}


////////////////////////////////////////////////////////////
template <typename Out>
Out Utf<32>::EncodeAnsi(Uint32 codepoint, Out output, char replacement, const std::locale& locale)
{
    // On Windows, gcc's standard library (glibc++) has almost
    // no support for Unicode stuff. As a consequence, in this
    // context we can only use the default locale and ignore
    // the one passed as parameter.

    #if defined(SFML_SYSTEM_WINDOWS) &&                       /* if Windows ... */                          \
       (defined(__GLIBCPP__) || defined (__GLIBCXX__)) &&     /* ... and standard library is glibc++ ... */ \
      !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */

        char character = 0;
        if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0)
            *output++ = character;
        else if (replacement)
            *output++ = replacement;

        return output;

    #else

        // Get the facet of the locale which deals with character conversion
        const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);

        // Use the facet to convert each character of the input string
        *output++ = facet.narrow(static_cast<wchar_t>(codepoint), replacement);

        return output;

    #endif
}


////////////////////////////////////////////////////////////
template <typename Out>
Out Utf<32>::EncodeWide(Uint32 codepoint, Out output, wchar_t replacement)
{
    // The encoding of wide characters is not well defined and is left to the system;
    // however we can safely assume that it is UCS-2 on Windows and
    // UCS-4 on Unix systems.
    // For UCS-2 we need to check if the source characters fits in (UCS-2 is a subset of UCS-4).
    // For UCS-4 we can do a direct copy (UCS-4 *is* UTF-32).

    switch (sizeof(wchar_t))
    {
        case 4:
        {
            *output++ = static_cast<wchar_t>(codepoint);
            break;
        }

        default:
        {
            if ((codepoint <= 0xFFFF) && ((codepoint < 0xD800) || (codepoint > 0xDFFF)))
            {
                *output++ = static_cast<wchar_t>(codepoint);
            }
            else if (replacement)
            {
                *output++ = replacement;
            }
            break;
        }
    }

    return output;
}
