
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network.hpp>
#include <iostream>


////////////////////////////////////////////////////////////
/// Launch a server, wait for a message, send an answer.
///
////////////////////////////////////////////////////////////
void RunUdpServer(unsigned short port)
{
    // Create a socket to receive a message from anyone
    sf::UdpSocket socket;

    // Listen to messages on the specified port
    if (socket.Bind(port) != sf::Socket::Done)
        return;
    std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl;

    // Wait for a message
    char in[128];
    std::size_t received;
    sf::IpAddress sender;
    unsigned short senderPort;
    if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
        return;
    std::cout << "Message received from client " << sender << ": \"" << in << "\"" << std::endl;

    // Send an answer to the client
    const char out[] = "Hi, I'm the server";
    if (socket.Send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
        return;
    std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
}


////////////////////////////////////////////////////////////
/// Send a message to the server, wait for the answer
///
////////////////////////////////////////////////////////////
void RunUdpClient(unsigned short port)
{
    // Ask for the server address
    sf::IpAddress server;
    do
    {
        std::cout << "Type the address or name of the server to connect to: ";
        std::cin  >> server;
    }
    while (server == sf::IpAddress::None);

    // Create a socket for communicating with the server
    sf::UdpSocket socket;

    // Send a message to the server
    const char out[] = "Hi, I'm a client";
    if (socket.Send(out, sizeof(out), server, port) != sf::Socket::Done)
        return;
    std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;

    // Receive an answer from anyone (but most likely from the server)
    char in[128];
    std::size_t received;
    sf::IpAddress sender;
    unsigned short senderPort;
    if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
        return;
    std::cout << "Message received from " << sender << ": \"" << in << "\"" << std::endl;
}
