Bodies crushed by gravity
Posted: Sun Feb 03, 2013 9:54 am
I now have a walking biped animated by keyframes, with code based on the robot arm blog. it has :
https://www.youtube.com/watch?v=N5Ou-5iPgcc
Linear dampening set to 1 for all bodies.
Angular dampening set to 1 for all bodies.
Gravity scale set 0 for all bodies.
I think I know the answer to this, but I would like some advice on why this may be occurring, it seems like, when I set gravity scale to 1, all bodies appear to get pulled down by gravity creating a mess of bodies all stuck to the ground, what can I do to keep bodies upright in the correct positions when walking?
https://www.youtube.com/watch?v=N5Ou-5iPgcc
Linear dampening set to 1 for all bodies.
Angular dampening set to 1 for all bodies.
Gravity scale set 0 for all bodies.
I think I know the answer to this, but I would like some advice on why this may be occurring, it seems like, when I set gravity scale to 1, all bodies appear to get pulled down by gravity creating a mess of bodies all stuck to the ground, what can I do to keep bodies upright in the correct positions when walking?