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				Rotating revolute joints
				Posted: Thu Jan 31, 2013 9:30 pm
				by blakey87
				Is there an easy way to create new poses for bodies, in terms of moving bodies and joints around?
			 
			
					
				Re: Rotating revolute joints
				Posted: Fri Feb 01, 2013 8:49 pm
				by iforce2d
				If you are talking about making keyframes for an animation, not really. You could perhaps duplicate the bodies and set them in their keyframe positions, and give them a custom property to identify which bodies belong to which keyframe when you load the scene... but this kind of thing is not the strong point of RUBE.
			 
			
					
				Re: Rotating revolute joints
				Posted: Fri Feb 01, 2013 9:26 pm
				by blakey87
				Yeah it will be for animations, but I figured I can just   move the cursor to the location of the joint, then rotate the actual, body or bodies to the new location. Its working ok atm, hopefully I can post a vid when I got a full walking animation for the ragdoll