Hi,
I have an easy and simple optimization request
The JSON export gets very slow if the number of object references gets high. It seems to parse each object file multiple times if I have many duplicates of the same object.
For example:
1) Create tree.rube with some physics
2) In another scene, add object reference to tree.rube
3) Duplicate tree 50 times
4) Export to JSON (it's quite slow)
Could be optimized by not opening and parsing tree.rube 50 times.
JSON export optimization
Re: JSON export optimization
Yes, there must be a more efficient way to get that done. I'll put it on the todo list. Thanks!
Re: JSON export optimization
Any update on this? It's still a pretty big issue in our workflow, and should be easy to fix.
Re: JSON export optimization
Sorry, I actually went through this forum trying to collect together things to do for the recent update, but somehow missed this one. I'll try to get it into the next release.
Re: JSON export optimization
Any progress on the next release?