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				Swift time!
				Posted: Thu Sep 18, 2014 5:29 pm
				by banarne
				Any plans of making Swift a supported language for RUBE anytime soon? It would be awesome, I'm already loving the tool.
			 
			
					
				Re: Swift time!
				Posted: Tue Sep 23, 2014 10:24 am
				by iforce2d
				Would it require more than just a wrapper of the objc/c++ functions for some reason? I think it's pretty unlikely that I would be doing that myself, sorry.
			 
			
					
				Re: Swift time!
				Posted: Wed Oct 08, 2014 8:35 pm
				by banarne
				I've tried doing this but I can't get it to work. If anyone has got this set up properly - please share your experiences.