I would like to be able to call a step function with the signature
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void step(body[] bodiesToStep, uint numSteps, float simSpeed = 1.0)
If this is enabled, I can use a rubescript and a sampler to create a series of images of the a simulation (using a sampler), without the hassle of trying to record a gif of the player running. Then I can use some other program to compile those images into a gif/video for a nice clean demonstration.
The problem is, when I record a gif from the player, my cpu gets bogged down trying to do the sim and recording at once, and the frame rate starts to get choppy, making for poor video quality. This solution would sidestep that issue.