I've been using Box2d Body Editor before Rube to create my map levels and in the json it exports, it includes a vertex list for the full polygon, not just the convexed ones.
Is this available somewhere or can it be implemented?
I use the convex polygons for Box2d naturally but I use the full polygon vertex list in order to construct the texture map for the whole polygon. This is the difference between one polygon with hundreds of vertices as opposed to tens of polygons with 3 to 5 vertices.
Alternatively, is there any sequence by which the convex polygons are exported to json so that I can reconstruct the full polygon myself?
It'd be great too if you could simply left click and move vertices around rather than having to click and press 'T' every time. It's really cumbersome for editing existing polygons. Maybe add another 'E' press that goes into a simple moving mode?
Cheers.
Btw, very awesome piece of software from a software design perspective.
P.S. What's the deal with the weird captcha for registration? Took me several minutes just to find and construct the split country names to the left and bottom of Spain.
![Smile :-)](./images/smilies/icon_e_smile.gif)