Code: Select all
void b2dJsonImage_OpenGL::renderUsingArrays()
{	
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    glEnableClientState(GL_VERTEX_ARRAY);
    glTexCoordPointer(2, GL_FLOAT, 0, uvCoords);
    glVertexPointer(2, GL_FLOAT, 0, points);
    glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, indices);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    glDisableClientState(GL_VERTEX_ARRAY);
}Code: Select all
void b2dJsonImage_OpenGL::renderUsingArrays()
{	
	ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position | kCCVertexAttribFlag_TexCoords );
    glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, points);
    glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, 0, uvCoords);
    glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, indices);
    
}