What's in the pipeline?

General discussion about the R.U.B.E editor
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tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

What's in the pipeline?

Post by tescott »

Chris,

I'm curious... what's currently in the pipeline for RUBE? Do you have a list of a features you are currently working on or a planned release date for the next version? Yeah, yeah,I know -- when it's done... it's done. :)

Thanks,
--tim
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: What's in the pipeline?

Post by iforce2d »

Hi Tim

Here is a paste from my todo for the next update:

Code: Select all

Todo:
    Weld joint, motor joint
    Fix view ordering getting messed up after closing one
    Option to enable joint limits/motor automatically
    Change default colors for body types in options
    Turn off image borders, set default image opacity in options    
    Refresh images
        Set option to detect file changes automatically

    Better texture management for scenes with many images
    Run script after dropping image (add script function for access to dropped images)
    Custom display of custom properties (metalbass)
Firstly, please don't take these as a promise. The last two in particular will most likely not make it into this update. I am hoping to make one update per month, or asap for bugs. This one will be delayed a bit because I was overseas for a wedding, and actually ended up working for half of my trip on a 'day-job' project that is still lingering around, like that mosquito you can't seem to squash.
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