Running scripts at runtime
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- Posts: 8
- Joined: Thu May 28, 2015 12:42 pm
Running scripts at runtime
I've created vehicle and i want to test it right in editor to adjust some parameters. So it would be nice if i could set some actions to keys like applying torque to wheel when arrow key is pressed down. Is it possible in R.U.B.E. to run scripts at runtime?
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- Posts: 8
- Joined: Thu May 28, 2015 12:42 pm
Re: Running scripts at runtime
Based on this comment https://www.youtube.com/watch?v=F-aDMZU ... umze54ga04 it's impossible in R.U.B.E. But still could be a nice feature to add in next versions.
Re: Running scripts at runtime
Dang, I too was hoping for this, but I guess having scripts for both runtime and for design time could be confusing.
But I totally want this. I would rather be able to push play in the editor and have an evented script handler that could say, toggle a set of scripted properties than run this through some engine that does it (when prototyping).
But I totally want this. I would rather be able to push play in the editor and have an evented script handler that could say, toggle a set of scripted properties than run this through some engine that does it (when prototyping).