List of loaders for RUBE scenes

General discussion about the R.U.B.E editor
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

List of loaders for RUBE scenes

Post by iforce2d »

This thread is here to collect together links to loaders for RUBE scenes.

The 'official' reference implementations
http://www.iforce2d.net/rube/?panel=loaders
  • Box2d testbed (C++)
  • iOS (C++)
  • JBox2D (Java)
  • Cocos2d iPhone (ObjC++)
  • Cocos2d-X (C++)
  • box2dweb (Javascript)
  • SFML (C++)
  • SDL2 (C++)
  • Chipmunk (C/C++) *** partial implementation only ***
AndEngine (Java)
http://github.com/LouisBHirst/AndEngineJb2dJson ( Thread at andengine.org )

libGDX (Java)
http://github.com/cvayer/gdx-rube ( Thread at badlogicgames )
http://github.com/tescott/RubeLoader ( Thread at badlogicgames.com )
http://github.com/rileyrg/b2dJson

Farseer (C#)
viewtopic.php?f=6&t=132

NAPE (AS3)
viewtopic.php?f=6&t=193

PyBox2D (Python)
viewtopic.php?f=6&t=197

Cocos2d HTML5
http://funige.hatenablog.com/entry/2013/09/12/220832 (Japanese page)

Flash
http://www.emanueleferonato.com/2012/12 ... -projects/ (*** partial implementation only ***)

Gideros (Lua)
https://bitbucket.org/BigWinston/girube (thread at giderosmobile.com)

Cocos2d-x v3
https://github.com/meiry/rube-cocos2d-x ... le-project

Isogenic engine (Javascript)
https://github.com/trezsoft/IsogenicEngine-Rube-Loader

App Game Kit (C++, Basic)
https://github.com/trezsoft/AGK-Rube-Loader (viewtopic.php?f=6&t=305)

Cocos2d-XNA (C#)
viewtopic.php?f=6&t=311#p1236

Actionscript 3
https://bitbucket.org/pixeltoyfactory/rube-loader

Citrus Engine (Actionscript)
https://github.com/toojee/Citrus-Engine-RUBE (thread at Starling forums)

Objective-C
https://github.com/pzagawa/RUBE2Class (generates source code, not a run-time loader)

vPlay engine
http://v-play.net/doc/how-to-make-a-sid ... -tutorial/

Collada
viewtopic.php?f=6&t=545

Go
https://github.com/maxfish/go-b2dJson
zerofield
Posts: 9
Joined: Tue Feb 19, 2013 10:54 am

Re: List of loaders for RUBE scenes

Post by zerofield »

will you support sprite kit?
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: List of loaders for RUBE scenes

Post by iforce2d »

zerofield wrote:will you support sprite kit?
I answered in your other thread yesterday: viewtopic.php?f=4&t=249
umen242
Posts: 5
Joined: Sat Dec 28, 2013 7:54 pm

Re: List of loaders for RUBE scenes

Post by umen242 »

Im working on cocos2d-x version 3 loader
you can find it here : tested only on windows but its easly can be tested on xcode
pinball example not responsive
Be sure to download the box2d2.3.0.7 and replace it with the cocos2d-x original
https://github.com/meiry/rube-cocos2d-x ... le-project
nazgee
Posts: 7
Joined: Mon Sep 30, 2013 8:44 pm

Re: List of loaders for RUBE scenes

Post by nazgee »

I've created AndEngine loader based on reference Java implementation.
I switched to use JSON-SMART fox XML parsing wich gave me ~200% performance boost in loading levels when compared to original implementation. I eventually diverged pretty far from the original implementation, though some of the code is still there.

It supports loading images, and allows hooking textured polygons creation quite easily. Fully functional solution. Already used in few AndEngine games.

More details here: http://www.andengine.org/forums/feature ... tml#p50038
petrc
Posts: 1
Joined: Tue Apr 29, 2014 12:01 pm

Re: List of loaders for RUBE scenes

Post by petrc »

Is there any planned/in progress loaders for phaser.js and unity?
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: List of loaders for RUBE scenes

Post by iforce2d »

Not that I know of. Would it help to use RUBE output with Unity? I thought it had its own capable editor and methods of doing things.
rvancuren
Posts: 1
Joined: Sat May 17, 2014 3:45 pm

Re: List of loaders for RUBE scenes

Post by rvancuren »

I started working on an ActionScript 3 implementation using Box2DFlash. It is still a work in progress but it currently supports just about everything. The current image renderer uses the normal stage but I plan to add support for starling in the near future. I created a demo swf using a couple of the scenes from the JavaScript testbed.

Here is the demo swf:
http://www.pixeltoyfactory.com/rube/

Check out the project here:
https://bitbucket.org/pixeltoyfactory/rube-loader
BaddyDolly
Posts: 1
Joined: Sun May 18, 2014 9:13 am

Re: List of loaders for RUBE scenes

Post by BaddyDolly »

Hello, given the release of cocos2d -v3 recently, is there an updated loader and are you pllaning to improve chipmunk implementation?
Thanks!
Baddy
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: List of loaders for RUBE scenes

Post by iforce2d »

Hi Baddy
I updated the main loaders page with a cocos2d-x v3 sample recently:
http://www.iforce2d.net/rube/?panel=loaders

If you meant cocos2d-iphone, no, not yet.

Chipmunk support will most likely be improved in future, but no specific plans for it and could probably be a while yet.
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