My requests

What would you like to see in future versions of the editor?
tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: My requests

Post by tescott » Sat Mar 30, 2013 9:09 pm

- Ability to disable RUBE scene back-ups or at least direct them to a different place for storage.

tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: My requests

Post by tescott » Sun Mar 31, 2013 4:21 pm

- I like the ability to copy bodies from one scene to another scene. I think a helpful feature would be to be able to insert them (via body center point reference?) based on where the physics cursor is vs. the positioning from the copied-from scene.

tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: My requests

Post by tescott » Mon Apr 01, 2013 10:50 pm

- Ability to export/import custom property definitions from/to a scene.

tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: My requests

Post by tescott » Mon Apr 15, 2013 2:31 am

- Maybe instead of an import / export for custom properties, have a 'global' scene config that you could point a scene at that would contain all custom property definitions. When you load up a scene and it points to this global file, it will automatically update so its custom properties match the contents of that file.

- if a global config isn't feasible, I'd like to see a script function that allows me to define combo box definitions for each custom property.

- I'd like to see a script function that allows me to define bitplane names.

--tim

iforce2d
Site Admin
Posts: 860
Joined: Sat Dec 22, 2012 7:20 pm

Re: My requests

Post by iforce2d » Mon Apr 15, 2013 5:14 pm

You can set the collision bitplane names with the functions below. I guess another thing that would be nice to have is properly indexed and searchable help :)

void setCollisionBitplaneName(int, string)
Sets the name of the specified collision bitplane. Bitplane indices start from zero.

string getCollisionBitplaneName(int)
Gets the name of the specified collision bitplane. Bitplane indices start from zero.

tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: My requests

Post by tescott » Mon Apr 15, 2013 5:53 pm

iforce2d wrote:You can set the collision bitplane names with the functions below. I guess another thing that would be nice to have is properly indexed and searchable help :)

void setCollisionBitplaneName(int, string)
Sets the name of the specified collision bitplane. Bitplane indices start from zero.

string getCollisionBitplaneName(int)
Gets the name of the specified collision bitplane. Bitplane indices start from zero.
I searched for collision in the QT help but couldn't find it.

I'm going to be annoying here and ask for a PDF version of the APIs. Again :)

At any rate, thanks! This helps!

--tim

iforce2d
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Joined: Sat Dec 22, 2012 7:20 pm

Re: My requests

Post by iforce2d » Tue Apr 16, 2013 7:52 pm

I found it by searching for 'bitplane'. Are you using the latest rubehelp_en.qch? This was only added in 1.3. You can see which version the help is current to in the 'About RUBE' page, right at the bottom.

tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: My requests

Post by tescott » Tue Apr 16, 2013 11:41 pm

Sure enough. My version of .qhc is versioned 1.2.0. This is directly from the zip file from the build that was created for me.

--tim

tescott
Posts: 68
Joined: Wed Feb 06, 2013 6:32 pm

Re: My requests

Post by tescott » Sun Apr 21, 2013 7:49 pm

- I don't know if texture coordinate handling voting topic covers this case or not (probably does), but I'd like the ability to individually change the scale for the x and y axis of images. Right now, they are locked to a single scaling. This would give me the ability to stretch images as needed without regard to the original aspect ratio.

--tim

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