Catalogue of bodies

What would you like to see in future versions of the editor?
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boontwiks
Posts: 1
Joined: Fri Mar 11, 2016 5:09 pm

Catalogue of bodies

Post by boontwiks » Fri Mar 11, 2016 5:15 pm

I have been thinking about adding a catalogue of this king via Angelscript, but realized this was hard to implement this way.
Basically, what I was thinking is a small window showing a searchable list of bodies (like 'bike', 'stone', 'hill' etc.) with their respective fixtures and textures to be added to the scene. This would allow browsing for certain elements that appear multiple times in a level and adding them.

Thanks for your time,
boontwiks

iforce2d
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Posts: 860
Joined: Sat Dec 22, 2012 7:20 pm

Re: Catalogue of bodies

Post by iforce2d » Sat Mar 12, 2016 11:59 am

What I have done in the past is either to keep those 'catalog' things in the same scene but well out of the play area, and duplicate them where I need. You could also keep them in a separate scene copy+paste them in from there. After doing the copy+paste the pasted bodies will be at the same location they were in the source scene, so you could put the cursor at the desired location and hit S,C (selection to cursor) to place them.

If you were to make the 'catalog' bodies as 'objects' (references to external files) then you could use your operating system's file explorer - usually they are searchable - as the catalog window and drag+drop them in from there.

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