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Breakable joint limits

Posted: Wed Jan 23, 2013 10:18 pm
by FizzyChicken
The game I'm working on will have breakable joints. It would be nice to be able to set these up (or at least test) in R.U.B.E.

Max force/torque limits for each joint should do it.

ta

Re: Breakable joint limits

Posted: Thu Jan 24, 2013 9:46 am
by iforce2d
You can set things like this up with custom properties.

Re: Breakable joint limits

Posted: Thu Jan 24, 2013 11:33 am
by FizzyChicken
OK, I'll read the manual properly 8). Cheers.