Breakable joint limits

What would you like to see in future versions of the editor?
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FizzyChicken
Posts: 7
Joined: Wed Jan 23, 2013 10:14 pm

Breakable joint limits

Post by FizzyChicken » Wed Jan 23, 2013 10:18 pm

The game I'm working on will have breakable joints. It would be nice to be able to set these up (or at least test) in R.U.B.E.

Max force/torque limits for each joint should do it.

ta

iforce2d
Site Admin
Posts: 860
Joined: Sat Dec 22, 2012 7:20 pm

Re: Breakable joint limits

Post by iforce2d » Thu Jan 24, 2013 9:46 am

You can set things like this up with custom properties.

FizzyChicken
Posts: 7
Joined: Wed Jan 23, 2013 10:14 pm

Re: Breakable joint limits

Post by FizzyChicken » Thu Jan 24, 2013 11:33 am

OK, I'll read the manual properly 8). Cheers.

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