Breakable joint limits

What would you like to see in future versions of the editor?
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FizzyChicken
Posts: 7
Joined: Wed Jan 23, 2013 10:14 pm

Breakable joint limits

Post by FizzyChicken »

The game I'm working on will have breakable joints. It would be nice to be able to set these up (or at least test) in R.U.B.E.

Max force/torque limits for each joint should do it.

ta
iforce2d
Site Admin
Posts: 861
Joined: Sat Dec 22, 2012 7:20 pm

Re: Breakable joint limits

Post by iforce2d »

You can set things like this up with custom properties.
FizzyChicken
Posts: 7
Joined: Wed Jan 23, 2013 10:14 pm

Re: Breakable joint limits

Post by FizzyChicken »

OK, I'll read the manual properly 8). Cheers.
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