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Ability to Settle Physics

Posted: Thu Oct 17, 2013 12:13 am
by onlyjoe

When making destructible levels for games it would be really useful to be able to run the level in the player, and then save the result to a new rube scene. Or even the ability to settle only selected bodies with the other dynamic bodies in the scene acting as if they were static. Just means that the level can be exported in a stable state, without having to worry about this when the level is loaded in the game.


Re: Ability to Settle Physics

Posted: Sat Oct 19, 2013 1:48 am
by iforce2d
Yes, this is planned for a future update.