When making destructible levels for games it would be really useful to be able to run the level in the player, and then save the result to a new rube scene. Or even the ability to settle only selected bodies with the other dynamic bodies in the scene acting as if they were static. Just means that the level can be exported in a stable state, without having to worry about this when the level is loaded in the game.
What would you like to see in future versions of the editor?
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