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Corona Support and walking character
Posted: Thu Aug 10, 2017 3:21 pm
is there loader for Corona SDK, if not, do you think it will be easy for me to add it? using json file?
another question, I am trying to do, "walking simulation" where character steps is controlled by user input (each tap will trigger one step) and physics/gravity. do you think RUBE is the right tool for that? or I should check spine?
Re: Corona Support and walking character
Posted: Fri Aug 11, 2017 1:18 am
Last I checked Corona does not expose enough of the underlying Box2D features to use RUBE to its full capability.
In general to load a RUBE scene you need to parse the JSON text, and use that structure to create a world and execute functions of the Box2D API to modify that world. Looks like Corona has the first part covered, but maybe not the second.
An example in C++ might be useful to see what I mean by "execute Box2D functions", eg. create a world, create bodies, add fixtures to bodies, set fixture properties, basically everything Box2D can do:
https://github.com/iforce2d/b2dJson/blo ... 2dJson.cpp
I don't know exactly what you mean by "walking simulation". From your description it could be as simple as having a character as a body with a single circle fixture, and a display texture that changes as it moves. If you are talking about making a fully physic-enabled rag-doll type construction, I think you will find the control of that to be extremely difficult. In most cases you'll need to make huge restrictions on the type of movement and the gameplay.
- a character with no control of any limbs at all:
- a character that hardly moves
- a completely fake walk cycle