Y axis invert

General discussion about the R.U.B.E editor
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Y axis invert

Post by abakobo » Mon Jul 03, 2017 11:31 am

Can we invert the Y axis in R.U.B.E. settings? I'd like the X/Y axis to be the same as in screen coordinates. Inverting Y axis all the time is not "natural" workflow for me..

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Re: Y axis invert

Post by iforce2d » Mon Jul 03, 2017 7:18 pm

The first thing I would suggest is to just invert the entire drawing 'canvas' (or whatever the drawing surface is called) when rendering the scene, so that the physics data itself does not need to change. After all, it is only the "screen coordinates" of your rendering API that are causing it to be rendered upside down.

Another alternative might be to invert the entire scene when exporting.

These threads might be useful:

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