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List of loaders for RUBE scenes

Posted: Wed Sep 25, 2013 5:48 pm
by iforce2d
This thread is here to collect together links to loaders for RUBE scenes.

The 'official' reference implementations
http://www.iforce2d.net/rube/?panel=loaders
  • Box2d testbed (C++)
  • iOS (C++)
  • JBox2D (Java)
  • Cocos2d iPhone (ObjC++)
  • Cocos2d-X (C++)
  • box2dweb (Javascript)
  • SFML (C++)
  • SDL2 (C++)
  • Chipmunk (C/C++) *** partial implementation only ***
AndEngine (Java)
http://github.com/LouisBHirst/AndEngineJb2dJson ( Thread at andengine.org )

libGDX (Java)
http://github.com/cvayer/gdx-rube ( Thread at badlogicgames )
http://github.com/tescott/RubeLoader ( Thread at badlogicgames.com )
http://github.com/rileyrg/b2dJson

Farseer (C#)
viewtopic.php?f=6&t=132

NAPE (AS3)
viewtopic.php?f=6&t=193

PyBox2D (Python)
viewtopic.php?f=6&t=197

Cocos2d HTML5
http://funige.hatenablog.com/entry/2013/09/12/220832 (Japanese page)

Flash
http://www.emanueleferonato.com/2012/12 ... -projects/ (*** partial implementation only ***)

Gideros (Lua)
https://bitbucket.org/BigWinston/girube (thread at giderosmobile.com)

Cocos2d-x v3
https://github.com/meiry/rube-cocos2d-x ... le-project

Isogenic engine (Javascript)
https://github.com/trezsoft/IsogenicEngine-Rube-Loader

App Game Kit (C++, Basic)
https://github.com/trezsoft/AGK-Rube-Loader (viewtopic.php?f=6&t=305)

Cocos2d-XNA (C#)
viewtopic.php?f=6&t=311#p1236

Actionscript 3
https://bitbucket.org/pixeltoyfactory/rube-loader

Citrus Engine (Actionscript)
https://github.com/toojee/Citrus-Engine-RUBE (thread at Starling forums)

Objective-C
https://github.com/pzagawa/RUBE2Class (generates source code, not a run-time loader)

vPlay engine
http://v-play.net/doc/how-to-make-a-sid ... -tutorial/

Collada
viewtopic.php?f=6&t=545

Go
https://github.com/maxfish/go-b2dJson

Re: List of loaders for RUBE scenes

Posted: Thu Oct 03, 2013 12:16 am
by zerofield
will you support sprite kit?

Re: List of loaders for RUBE scenes

Posted: Thu Oct 03, 2013 5:25 am
by iforce2d
zerofield wrote:will you support sprite kit?
I answered in your other thread yesterday: viewtopic.php?f=4&t=249

Re: List of loaders for RUBE scenes

Posted: Sun Dec 29, 2013 2:27 pm
by umen242
Im working on cocos2d-x version 3 loader
you can find it here : tested only on windows but its easly can be tested on xcode
pinball example not responsive
Be sure to download the box2d2.3.0.7 and replace it with the cocos2d-x original
https://github.com/meiry/rube-cocos2d-x ... le-project

Re: List of loaders for RUBE scenes

Posted: Sat Jan 04, 2014 8:27 pm
by nazgee
I've created AndEngine loader based on reference Java implementation.
I switched to use JSON-SMART fox XML parsing wich gave me ~200% performance boost in loading levels when compared to original implementation. I eventually diverged pretty far from the original implementation, though some of the code is still there.

It supports loading images, and allows hooking textured polygons creation quite easily. Fully functional solution. Already used in few AndEngine games.

More details here: http://www.andengine.org/forums/feature ... tml#p50038

Re: List of loaders for RUBE scenes

Posted: Tue Apr 29, 2014 12:07 pm
by petrc
Is there any planned/in progress loaders for phaser.js and unity?

Re: List of loaders for RUBE scenes

Posted: Thu May 01, 2014 6:17 am
by iforce2d
Not that I know of. Would it help to use RUBE output with Unity? I thought it had its own capable editor and methods of doing things.

Re: List of loaders for RUBE scenes

Posted: Sat May 17, 2014 4:30 pm
by rvancuren
I started working on an ActionScript 3 implementation using Box2DFlash. It is still a work in progress but it currently supports just about everything. The current image renderer uses the normal stage but I plan to add support for starling in the near future. I created a demo swf using a couple of the scenes from the JavaScript testbed.

Here is the demo swf:
http://www.pixeltoyfactory.com/rube/

Check out the project here:
https://bitbucket.org/pixeltoyfactory/rube-loader

Re: List of loaders for RUBE scenes

Posted: Sun May 18, 2014 9:17 am
by BaddyDolly
Hello, given the release of cocos2d -v3 recently, is there an updated loader and are you pllaning to improve chipmunk implementation?
Thanks!
Baddy

Re: List of loaders for RUBE scenes

Posted: Sun May 18, 2014 9:50 am
by iforce2d
Hi Baddy
I updated the main loaders page with a cocos2d-x v3 sample recently:
http://www.iforce2d.net/rube/?panel=loaders

If you meant cocos2d-iphone, no, not yet.

Chipmunk support will most likely be improved in future, but no specific plans for it and could probably be a while yet.