The 'official' reference implementations
http://www.iforce2d.net/rube/?panel=loaders
- Box2d testbed (C++)
- iOS (C++)
- JBox2D (Java)
- Cocos2d iPhone (ObjC++)
- Cocos2d-X (C++)
- box2dweb (Javascript)
- SFML (C++)
- SDL2 (C++)
- Chipmunk (C/C++) *** partial implementation only ***
http://github.com/LouisBHirst/AndEngineJb2dJson ( Thread at andengine.org )
libGDX (Java)
http://github.com/cvayer/gdx-rube ( Thread at badlogicgames )
http://github.com/tescott/RubeLoader ( Thread at badlogicgames.com )
http://github.com/rileyrg/b2dJson
Farseer (C#)
viewtopic.php?f=6&t=132
NAPE (AS3)
viewtopic.php?f=6&t=193
PyBox2D (Python)
viewtopic.php?f=6&t=197
Cocos2d HTML5
http://funige.hatenablog.com/entry/2013/09/12/220832 (Japanese page)
Flash
http://www.emanueleferonato.com/2012/12 ... -projects/ (*** partial implementation only ***)
Gideros (Lua)
https://bitbucket.org/BigWinston/girube (thread at giderosmobile.com)
Cocos2d-x v3
https://github.com/meiry/rube-cocos2d-x ... le-project
Isogenic engine (Javascript)
https://github.com/trezsoft/IsogenicEngine-Rube-Loader
App Game Kit (C++, Basic)
https://github.com/trezsoft/AGK-Rube-Loader (viewtopic.php?f=6&t=305)
Cocos2d-XNA (C#)
viewtopic.php?f=6&t=311#p1236
Actionscript 3
https://bitbucket.org/pixeltoyfactory/rube-loader
Citrus Engine (Actionscript)
https://github.com/toojee/Citrus-Engine-RUBE (thread at Starling forums)
Objective-C
https://github.com/pzagawa/RUBE2Class (generates source code, not a run-time loader)
vPlay engine
http://v-play.net/doc/how-to-make-a-sid ... -tutorial/
Collada
viewtopic.php?f=6&t=545
Go
https://github.com/maxfish/go-b2dJson