A plea for Pulley and Gear joints

General discussion about the R.U.B.E editor
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mfagerlund
Posts: 20
Joined: Wed Jul 10, 2013 2:07 pm

A plea for Pulley and Gear joints

Post by mfagerlund » Thu Sep 05, 2013 5:22 am

I've come to rely on Rube for a lot of my work and it's awesome! I can design stuff, beta test them and know they're going to work before I even fire up my debugger, which cuts down my dev time 10x - at least!

However, I find that I don't use Gear Joints or Pulley joints at all, because I can't design and test them in R.U.B.E.

So please please please, could you add these joints? I want to use them to make my components more dynamic, create a counter-rotating gear for instance. Stuff that only effects rendering. In the example below, I'd like a gear that turns with the big gear and a slider that slides in the opposite direction of the little car. I could do that in code, of course, but in RUBE would be "awesomer".

Image

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