A while ago I started using R.U.B.E. to create levels for an (ActionScript 3) game prototype I'm building (thanks so much for this tool!). At the time, I was using Box2D for the game prototype, and I build a R.U.B.E. json loader just for that. However, for several reasons, I ended up moving the game to using Nape. I didn't want to lose my original workflow though, so I ended up porting my R.U.B.E. loader to support Nape. What it does is that it not only loads the R.U.B.E. scene, but it also tries to "translate" the data to what Nape supports as well as possible (creating shapes for the original fixtures, inverting the y axis, creating the specific kinds of joints, creating polygons in place of lines, etc).
It's not 100% done, and I'm still adding features (some joints are still unsupported, and some physics properties are lost), but I figured it's already quite useful.
The (AS3) source code is here:
https://github.com/zeh/as3/blob/master/ ... romRUBE.as
This post has more information:
http://zehfernando.com/2013/loading-and ... -nape-as3/
A R.U.B.E. reference scene:

And how it currently looks like once loaded in Nape:

Criticism and knowledge/code contributions are welcomed too.