Search found 66 matches

by vkreal
Fri Sep 20, 2013 1:13 am
Forum: R.U.B.E discussion
Topic: A quick question regarding Downhill Supreme
Replies: 17
Views: 26036

Re: A quick question regarding Downhill Supreme

sorry can't give out code belong to others, but i can point you in right direction. Code up above works, it's use to fill RUBE terrain vertices and texCoords for draw method, this code should be inside your update method. _hillKeyPoints should be filled with your rube terrain points. Like stated bef...
by vkreal
Thu Sep 19, 2013 9:52 pm
Forum: R.U.B.E discussion
Topic: ButtonRUBELayer
Replies: 4
Views: 8028

Re: ButtonRUBELayer

I got it working for Android, looks good!

Hoping for one scene for screen aspects, but having multiple wont be to bad.

Thanks for the script!
by vkreal
Thu Sep 19, 2013 3:57 pm
Forum: R.U.B.E discussion
Topic: ButtonRUBELayer
Replies: 4
Views: 8028

Re: ButtonRUBELayer

awesome, i should have waited :) Have you tried this on Android? Wondering how i can support multiple screen sizes with RUBE base menu scenes...maybe use same approach as your iOS by displaying different aspect ratio in RUBE. By the way how can i easily add more aspect ratio lines to the RUBE scene?...
by vkreal
Thu Sep 19, 2013 4:20 am
Forum: R.U.B.E discussion
Topic: ButtonRUBELayer
Replies: 4
Views: 8028

ButtonRUBELayer

I ported all RubeLayer related files to c++. In ButtonRUBELayer it have 'selector' and 'sceneClassType' my question can i do something similar in c++? i am pretty new to c++ and googling around didnt find anything. bi.selector = NSSelectorFromString( [NSString stringWithUTF8String:bi.selectorName.c_...
by vkreal
Thu Sep 19, 2013 4:15 am
Forum: R.U.B.E discussion
Topic: A quick question regarding Downhill Supreme
Replies: 17
Views: 26036

Re: A quick question regarding Downhill Supreme

try, i am using cocos2d-x 2.1.4 c++ if (_nHillKeyPoints >= _toKeyPointI && (prevFromKeyPointI != _fromKeyPointI || prevToKeyPointI != _toKeyPointI)) { // vertices for visible area _nHillVertices = 0; _nBorderVertices = 0; CCPoint p0, p1, pt0, pt1; p0 = _hillKeyPoints[_fromKeyPointI]; //for (...
by vkreal
Wed Sep 18, 2013 4:18 pm
Forum: R.U.B.E discussion
Topic: A quick question regarding Downhill Supreme
Replies: 17
Views: 26036

Re: A quick question regarding Downhill Supreme

what problems are you having? which cocos2d version?
by vkreal
Tue Sep 17, 2013 6:22 pm
Forum: R.U.B.E discussion
Topic: A quick question regarding Downhill Supreme
Replies: 17
Views: 26036

Re: A quick question regarding Downhill Supreme

great, thanks guys! EDIT: vkreal how did you dump your vertices to hillVertices and hillTexCoords? did you save them as ccVertex2F? I just did same as Ray's tutorial explains about applying textures under a sine curve. instead of sine i just use vertices from RUBE. You just want draw visible sectio...
by vkreal
Tue Sep 17, 2013 6:15 pm
Forum: R.U.B.E discussion
Topic: smooth terrain
Replies: 19
Views: 32451

Re: smooth terrain

ifMike, Like iforce2d said, all you need to do is adapt Ray's tutorial to RUBE vertices instead of the sine curves. cocos2d-x 2 use opengl 2.0 which you would need to fix. I posted the fixed somewhere on this forum. I can't provide any code samples since i am way from home. EDIT: glVertexAttribPoint...
by vkreal
Tue Sep 17, 2013 6:03 am
Forum: R.U.B.E discussion
Topic: Creating Menus in RUBE
Replies: 13
Views: 19733

Re: Creating Menus in RUBE

Awesome Youtube! Where can I find the sample menus code you use in the video? I tried downloading sampleLoaders and didn't see it.

Thanks!
by vkreal
Mon Sep 16, 2013 5:24 pm
Forum: R.U.B.E discussion
Topic: A quick question regarding Downhill Supreme
Replies: 17
Views: 26036

Re: A quick question regarding Downhill Supreme

here's what i use to draw terrain from RUBE in opengl 2

glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, _hillVertices);
glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, 0, _hillTexCoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nHillVertices);