Search found 41 matches

by kyle.bong2@gmail.com
Fri Aug 29, 2014 3:35 pm
Forum: R.U.B.E discussion
Topic: Rube screen sizes
Replies: 2
Views: 8506

Re: Rube screen sizes

Thank you that's very helpful!
by kyle.bong2@gmail.com
Fri Aug 29, 2014 6:53 am
Forum: R.U.B.E discussion
Topic: Rube screen sizes
Replies: 2
Views: 8506

Rube screen sizes

Hi all,

Any recommendations on handling multiple screen resolutions? I have a game board created using rube and the size seem smaller/bigger in different devices. Do i create a rube file for each screen ? Any samples, better solutions or recommendations?

Thanks!
by kyle.bong2@gmail.com
Sat Jul 26, 2014 9:37 pm
Forum: R.U.B.E discussion
Topic: rube vs json file
Replies: 1
Views: 8096

rube vs json file

Whats the diff between rube and json file? why not just have one?
by kyle.bong2@gmail.com
Wed Jun 04, 2014 5:26 am
Forum: Box2D tutorial discussion
Topic: Best way to detect when all b2Body done colliding
Replies: 2
Views: 22564

Re: Best way to detect when all b2Body done colliding

Correct I meant settled. Thanks for the help! I will give it a try
by kyle.bong2@gmail.com
Tue Jun 03, 2014 9:22 pm
Forum: Box2D tutorial discussion
Topic: Best way to detect when all b2Body done colliding
Replies: 2
Views: 22564

Best way to detect when all b2Body done colliding

I am trying to figure what's the best way(standard) to detect when all box2d objects stop colliding. For example if I drop a box2d body onto a pile of body, how can i detect when all the collisions ended (or settled down)

I will take any ideas :)

Much Thanks!
by kyle.bong2@gmail.com
Mon Jun 02, 2014 4:03 pm
Forum: Box2D tutorial discussion
Topic: Restrict b2MouseJoint movement to x axis
Replies: 3
Views: 26061

Re: Restrict b2MouseJoint movement to x axis

EDIT - nevermind I saw your tut https://www.iforce2d.net/b2dtut/constant-speed


Hi Iforce2d, thanks for the quick reply! Just wondering is there a better way to achieve same effect not using b2MouseJoint?

Thanks!
by kyle.bong2@gmail.com
Mon Jun 02, 2014 7:21 am
Forum: Box2D tutorial discussion
Topic: Restrict b2MouseJoint movement to x axis
Replies: 3
Views: 26061

Restrict b2MouseJoint movement to x axis

I have set up an object that falls from the top of the screen using box2d gravity. I am now implementing the ability to move the object using a b2MouseJoint as set out in the following article http://www.raywenderlich.com/28604/how-to-create-a-breakout-game-with-box2d-and-cocos2d-2-x-tutorial-part-1...
by kyle.bong2@gmail.com
Mon Jun 02, 2014 5:50 am
Forum: R.U.B.E discussion
Topic: Cocos2d-x v3 Rube loader doesn't seem to work correctly
Replies: 5
Views: 27410

Re: Cocos2d-x v3 Rube loader doesn't seem to work correctly

Just wanted to be clear so others can benefit from this...code is in Cocos2d-x v3 Rube loader
by kyle.bong2@gmail.com
Fri May 30, 2014 4:12 am
Forum: R.U.B.E discussion
Topic: Cocos2d-x v3 Rube loader doesn't seem to work correctly
Replies: 5
Views: 27410

Re: Cocos2d-x v3 Rube loader doesn't seem to work correctly

Found the issue! it's code below in AppDelegate.cpp causing the problem // Set the design resolution #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) // a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly glview->setDesignResolutionSize(designResolutionS...
by kyle.bong2@gmail.com
Thu May 29, 2014 2:28 pm
Forum: R.U.B.E discussion
Topic: Cocos2d-x v3 Rube loader doesn't seem to work correctly
Replies: 5
Views: 27410

Re: Cocos2d-x v3 Rube loader doesn't seem to work correctly

I added 2 images and attached screens. It's clipping the images. You have any ideas how to fix the clipping issue?