Search found 41 matches
- Fri Aug 29, 2014 3:35 pm
- Forum: R.U.B.E discussion
- Topic: Rube screen sizes
- Replies: 2
- Views: 8506
Re: Rube screen sizes
Thank you that's very helpful!
- Fri Aug 29, 2014 6:53 am
- Forum: R.U.B.E discussion
- Topic: Rube screen sizes
- Replies: 2
- Views: 8506
Rube screen sizes
Hi all,
Any recommendations on handling multiple screen resolutions? I have a game board created using rube and the size seem smaller/bigger in different devices. Do i create a rube file for each screen ? Any samples, better solutions or recommendations?
Thanks!
Any recommendations on handling multiple screen resolutions? I have a game board created using rube and the size seem smaller/bigger in different devices. Do i create a rube file for each screen ? Any samples, better solutions or recommendations?
Thanks!
- Sat Jul 26, 2014 9:37 pm
- Forum: R.U.B.E discussion
- Topic: rube vs json file
- Replies: 1
- Views: 8096
rube vs json file
Whats the diff between rube and json file? why not just have one?
- Wed Jun 04, 2014 5:26 am
- Forum: Box2D tutorial discussion
- Topic: Best way to detect when all b2Body done colliding
- Replies: 2
- Views: 22564
Re: Best way to detect when all b2Body done colliding
Correct I meant settled. Thanks for the help! I will give it a try
- Tue Jun 03, 2014 9:22 pm
- Forum: Box2D tutorial discussion
- Topic: Best way to detect when all b2Body done colliding
- Replies: 2
- Views: 22564
Best way to detect when all b2Body done colliding
I am trying to figure what's the best way(standard) to detect when all box2d objects stop colliding. For example if I drop a box2d body onto a pile of body, how can i detect when all the collisions ended (or settled down)
I will take any ideas
Much Thanks!
I will take any ideas
Much Thanks!
- Mon Jun 02, 2014 4:03 pm
- Forum: Box2D tutorial discussion
- Topic: Restrict b2MouseJoint movement to x axis
- Replies: 3
- Views: 26061
Re: Restrict b2MouseJoint movement to x axis
EDIT - nevermind I saw your tut https://www.iforce2d.net/b2dtut/constant-speed
Hi Iforce2d, thanks for the quick reply! Just wondering is there a better way to achieve same effect not using b2MouseJoint?
Thanks!
Hi Iforce2d, thanks for the quick reply! Just wondering is there a better way to achieve same effect not using b2MouseJoint?
Thanks!
- Mon Jun 02, 2014 7:21 am
- Forum: Box2D tutorial discussion
- Topic: Restrict b2MouseJoint movement to x axis
- Replies: 3
- Views: 26061
Restrict b2MouseJoint movement to x axis
I have set up an object that falls from the top of the screen using box2d gravity. I am now implementing the ability to move the object using a b2MouseJoint as set out in the following article http://www.raywenderlich.com/28604/how-to-create-a-breakout-game-with-box2d-and-cocos2d-2-x-tutorial-part-1...
- Mon Jun 02, 2014 5:50 am
- Forum: R.U.B.E discussion
- Topic: Cocos2d-x v3 Rube loader doesn't seem to work correctly
- Replies: 5
- Views: 27410
Re: Cocos2d-x v3 Rube loader doesn't seem to work correctly
Just wanted to be clear so others can benefit from this...code is in Cocos2d-x v3 Rube loader
- Fri May 30, 2014 4:12 am
- Forum: R.U.B.E discussion
- Topic: Cocos2d-x v3 Rube loader doesn't seem to work correctly
- Replies: 5
- Views: 27410
Re: Cocos2d-x v3 Rube loader doesn't seem to work correctly
Found the issue! it's code below in AppDelegate.cpp causing the problem // Set the design resolution #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) // a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly glview->setDesignResolutionSize(designResolutionS...
- Thu May 29, 2014 2:28 pm
- Forum: R.U.B.E discussion
- Topic: Cocos2d-x v3 Rube loader doesn't seem to work correctly
- Replies: 5
- Views: 27410
Re: Cocos2d-x v3 Rube loader doesn't seem to work correctly
I added 2 images and attached screens. It's clipping the images. You have any ideas how to fix the clipping issue?